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2024-03-29T14:47:22Z
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MediaWiki 1.40.0
https://www.tlkmuck.org/index.php?title=Chapter_1_-_(The_Circle_of)_Life_Goes_On&diff=334
Chapter 1 - (The Circle of) Life Goes On
2023-09-10T03:27:40Z
<p>Ketekh: </p>
<hr />
<div>The Circle of Life turns ceaselessly and we all get caught up in the motions of it in one way or another. So, too, do the lions of Pride Rock. <br />
<br />
As we begin a new chapter in our little corner of the world, big changes are coming for the Pride Lands. When the current King and his mate step aside and head out on a new adventure, their son finds himself suddenly thrust into the spotlight – a day he knew was coming, but like many of us when it comes to life-changing events on the horizon, it's one whose arrival for which he could never truly be prepared...<br />
<br />
* Week 1: A tenuous friendship is born<br />
* Week 2: A new king takes the throne<br />
* Week 3: Ahadi receives unexpected news<br />
* Week 4: Plans are made to reach out to the neighbors<br />
<br />
----<br />
Head back to [[Under the Baobab]]</div>
Ketekh
https://www.tlkmuck.org/index.php?title=MUCK_Intro_Guide&diff=333
MUCK Intro Guide
2023-09-10T03:27:17Z
<p>Ketekh: </p>
<hr />
<div>{{Coming-Soon}}<br />
<br />
<center>[[{{ns:6}}:Talmainie.png]]</center><br />
<br />
<br />
<b>To Start Up With</b>: This little guide is a production of rather liberal flow of thought and therefore some may find it disagreeable in terms of order of presentation for instance. Generally it is meant to be a source for miscellaneous information regarding gameplay on <b>The Lion King MUCK</b> ( muck.tlkmuck.org 7675 ) in order to help people get started with it, should they be interested (they should!). Program used to connect to the MUCK here is <b>[http://www.gammon.com.au/mushclient/mushclient.htm| MUSHclient]</b>.<br />
<br />
<i> -- Talfasi, a TLKMUCK resident. </i>(11.4.2008)<br />
<br />
<br />
==<b><i>Chapter I: Connecting & Finding your way around!</i></b>==<br />
<b>TLKMUCK</b> is a roleplaying game system dedicated to the world of The Lion King. Therefore the characters in it are those of African wildlife and the locations are based on the movie or just otherwise in the same theme. The specialty of a MUCK is that it is a real-time system specifically built for the needs of RP and therefore it is a way more advanced (and comfortable) way to RP than using forums or instant messengers. Personally I've RP'ed here for quite a while, although taking 'breaks' of several years in between here and there - that is just my freakish personality though ;) One thing is consistent though, I've always found it a great place to RP, and there's plenty of that available there even now!<br />
<br />
<br />
Upon connecting, you should be greeted with this screen:<br />
<br />
<br />
[[{{ns:6}}:Talstart.png]]<br />
<br />
<br />
To connect to the MUCK you need to type in your character name and your password, to obtain a character simply follow the on-screen instructions that will guide you through the process. After that is done, you're taken into a set up of this kind:<br />
<br />
<br />
[[{{ns:6}}:Talingame.png]]<br />
<br />
<br />
This is the basic layout of the game. You are in a room, that has a description and exits that you can take. To view the room description again, you can type <b>look</b>. The window will also show if there are others in the room (there is none where I am), and basically you can use the directions and go explore. It is however usable to see the bigger picture, and for instance see where you are. For that there is the single most useful command on the MUCK. The <b>find</b> (or simply 'f'). Typing it will bring the next window:<br />
<br />
<br />
[[{{ns:6}}:Talfindlist2.png]]<br />
<br />
<br />
As you can see, this window shows a great deal of information. I find myself typing 'f' almost every 5 minutes, simply because I'm curious like that! First of all, you can see all the people who are currently connected, their character names, their idle time, species, status and their location. This screen can be used as a guide to see where there is RP in progress, who to talk to, etc.<br />
<br />
<br />
When traveling, it is useful to know that you can always return to a safe haven called the <b>OOC Complex</b> which can be accessed by the command <b>OOCC</b>. From there you will find in-game boards (such as for character requests), the offices of the wizards and such, but most importantly - from the <i>Hall of Beginnings</i> and <i>Player Start</i> you can access most of the biggest lands in the game directly, to help where you might want to go to.<br />
<br />
<br />
Remember: When finding yourself lost, or wishing you were elsewhere: You can always return to the <b>OOC Complex</b> and continue from there. Also, by default, the <i>Player Start</i> of the OOC Complex is your home location which you can return to by typing <b>GOHOME</b>. To find out how to change your home location to something of your preference, contact a member of the helpstaff or a wizard (command <b>STAFF</b> will show you which of them are online).<br />
<br />
<br />
==<b><i>Chapter II: Communication and Roleplay!</i></b>==<br />
The Lion King MUCK has several means of communication. To look into the most common forms, we can use the above picture of the find-list as reference. When engaging in RP, you can find your way into a room where such is happening. Before that though, you might want to talk to the people there first. This can be done by <i>paging</i>. For instance, you see me on the list, you could do this:<br />
<br />
<br />
<b>page Talfasi = Hi! I read your guide. It gave me headaches!</b><br />
<br />
<br />
.. and that would return <i>"YourCharacterName pages, "Hi! I read your guide. It gave me headaches!"</i> on my screen.<br />
<br />
<br />
And, you can be more artistic and use <i>page-pose</i>, like:<br />
<br />
<br />
<b>page Talfasi =: pokes you in the shoulder, ".. and I won't forgive you for it!"</b><br />
<br />
<br />
.. which would make <i>"In a page-pose to you, YourCharacterName pokes you in the shoulder, ".. and I won't forgive you for it!"</i> appear on my screen. :)<br />
<br />
<br />
The MUCK also has a mailing system called <i>muck-mail</i> which allows you to send mail messages to other players in the game, e-mail-stylishly. To send a mail directly to a player, type <b>mail playername</b>, or simply <b>mail</b> to access the system.<br />
<br />
<br />
Also, remember to check out the <i>status tags</i> of other people. It will tell what they are doing.<br />
<br />
<br />
<b> IC = In Character, the player is or is supposed to be roleplaying! :)<br><br />
OOC = Out-of-Character, he's just chit-chatting around.<br><br />
LRP = Looking-For-Roleplay</b><br />
<br />
<br />
and<b> AFK, BRB.. </b>etc. <b>STF / WIZ</b> tags hint that the player is helpstaff or wizard-body.<br />
<br />
<br />
To change the status for yourself, simply type in the tag of your wish, ie. <b>IC</b><br />
<br />
<br />
So!<br />
<br />
<br />
Let's say you've asked someone to RP with you, and he/she's agreed. Often the case is that you are not yet in the same location. To get together without a huge amount of traveling, you can try the command <b>jump</b> to jump directly to the other player's location. Remember to ask if it's okay first. However, as so many of the rooms are marked so that you can't directly jump into them, there is a <i>summoning system</i>.<br />
<br />
<br />
Typing <b>mjoin 'playername'</b>, you request to join another player in their location. He/She is then prompted to accept or decline your request. Alternatively, you can type <b>msummon 'playername'</b> to request the other party to join you at your location.<br />
<br />
<br />
Good! Now let's look into the scenario where you're together in the same room with other people. This is where you naturally roleplay. That and general messaging in one room can be done through <i>posing</i> and <i>spoofing</i>.<br />
<br />
<br />
For instance, typing:<br />
<br />
<br />
<b>pose is laying down on the ground, idly looking across the savannahs and having hunch of an itch on his left shoulder</b><br />
<br />
<br />
Would make <i>YourCharacterName is laying down on the ground, idly looking across the savannahs and having hunch of an itch on his left shoulder</i> appear on everyone's screen to read.<br />
<br />
<br />
And..<br />
<br />
<br />
<b>SPOOF A lion is laying down on the ground, idly looking across the savannahs and having hunch of an itch on his left shoulder</b><br />
<br />
<br />
Would make others see <i>A lion is laying down on the ground, idly looking across the savannahs and having hunch of an itch on his left shoulder</i><br />
<br />
<br />
It is that easy! :)<br />
<br />
<br />
==<b><i>Chapter III: Character Description and Related!</i></b>==<br />
Considering a RP environment relies heavily on descriptions, it /would/ be preferable for you to set a description of your character for others to read amongst other things!<br />
<br />
<br />
In-game, you can check descriptions of objects and other players by typing <b>look</b> and then the target. When it comes to characters it's also possible to set a message for its scent that players can access through the command <b>smell</b> too.<br />
<br />
<br />
You can set these by typing in:<br />
<br />
<br />
<b>SETUP</b><br />
<br />
<br />
This should pop in a window with various choices, including an editor where to type in your character description. Let your creativity flow! :)<br />
<br />
<br />
You might notice other players having little tags after their names when in a room, like:<br />
<br />
<br />
[[{{ns:6}}:Talatpose.png]]<br />
<br />
<br />
To set one for yourself, type in <b>@pose me=your desired tag</b>. Whoa, all done there! Remember that it's added directly after your character name, so using separation with a comma like in <i>Mwenge</i>'s case is preferable.<br />
<br />
<br />
Also, as a little fun detail you can set in a tag of similar kind in a bigger list for other players to read. When typing <b>who</b> you should see a list of this kind:<br />
<br />
<br />
[[{{ns:6}}:Talwholist.png]]<br />
<br />
<br />
To set a tag of this kind for yourself, type in <b>wd s: your desired tag</b>. Check check.<br />
<br />
<br />
Besides all these, you can also insert in-detail In- and Out-Of-Character information such as contact details for yourself for others to see by using the <b>Player Information</b> system. This is accessed by typing <b>pinfo playername</b>, if the target has written something in it, you should see it. To set these fields for yourself, type in <b>pinfo #help</b> and it will list the commands.<br />
<br />
<br />
==<b><i>Chapter IV: Additional goodies!</i></b>==<br />
The MUCK has a lot of different commands to use, here's a couple that might be usable. There are plenty of others, part of the fun is learning yourself! The wiz/helpstaff can be bugged for additional information that you might feel like needing!<br />
<br />
<br />
<b>carry</b> will let you, well.. as it says, carry another person. This can be used if you want to take someone somewhere for instance. Typing in <b>carry #help</b> will let you find out more about it! Useful in certain situations.<br />
<br />
<br />
<b>wel</b> is another fun tool. It stands for "Who else" and as it states it will list people who are in a target room, regardless whether they're online or not. So, type in a character name after it like <b>wel charactername</b> and you should see a listing of the people in the character's room. I'm a home-made sherlock so I find myself using this often. ;)<br />
<br />
<br />
<b>contimes</b> will let you to see a statistic about another person's connection habits. It will show when the target has connected and for how long in a neat little window. Many people who are aware of this feature have it disabled (go figure? Me too sometimes.. *grins*). <b>contimes #help</b> will tell you more about it like usual. :)<br />
<br />
<br />
Well, like said before. The place is filled with things that I likely fail to mention - but as the topic states the intention of this little page is meant to be a small guide into the world of RP in Lion King -oriented setting in TLKMUCK. I hope it was of some use - and remember: when in doubt, bug a helpstaff member or a wiz, that's what they're there for (command: <b>STAFF</b>).<br />
<br />
<br />
Thanks for reading and happy roleplaying!<br />
<br />
<br />
Your friendly ROGUE-FOR-LIFE leonine neighbor,<br><br />
-- <i>Talfasi</i><br />
[[Category:Resources and Tutorials|{{SUBPAGENAME}}]]</div>
Ketekh
https://www.tlkmuck.org/index.php?title=Muck_Policies_%26_Regulations&diff=332
Muck Policies & Regulations
2023-09-10T03:17:07Z
<p>Ketekh: Created page with "v4.6.4 - 08/22/2019 ==Content & Rating== TLKMuck is considered a PG-13 rated environment at all times. This includes both public and private rooms. Our MUCK is intended to be an enjoyable environment in which to experience the setting and adventures seen in Disney's "The Lion King" by anyone from thirteen to one hundred thirteen. Because of this, sexually explicit content and activities have no appropriate location within our system. See below for clarification regardi..."</p>
<hr />
<div>v4.6.4 - 08/22/2019<br />
<br />
==Content & Rating==<br />
<br />
TLKMuck is considered a PG-13 rated environment at all times. This includes both public and private rooms. Our MUCK is intended to be an enjoyable environment in which to experience the setting and adventures seen in Disney's "The Lion King" by anyone from thirteen to one hundred thirteen. Because of this, sexually explicit content and activities have no appropriate location within our system. See below for clarification regarding sexual content on TLKMuck.<br />
<br />
==Harassment==<br />
<br />
Absolutely NO harassment or threatening of another player will be tolerated. This includes stealing or altering the objects of others without permission. Basically, do unto others as you would have done to you. This also includes trying to force players into killing off their character, forcing life-altering changes to a player's character without their prior approval, and/or pages of an inappropriate nature (threatening, foul language, sexual remarks, etc).<br />
<br />
==Accounts==<br />
<br />
You may only log onto ONE account -- the account you first create on the MUCK. Players are limited to a total of thirty characters -- one primary and twenty-nine alternates. This limit may be raised or lowered at the discretion of the administration. Zombies are not allowed on TLKMuck.<br />
<br />
When applying for a character, you will be asked to provide your full (first AND last) real name, a valid email address, and your date of birth. This information is confidential and not shared with anyone on the MUCK except for the system administrators.<br />
<br />
Failure to fully complete the application will result in the application for a character being denied.<br />
<br />
Falsification of information is grounds for immediate termination of your account.<br />
<br />
Characters will be able to idle for 90 days. After this point the characters may be deleted. Deletions will occur at the discretion of the Administrators and characters may be allowed to idle longer than the limits specified here. Two weeks notice will be given before an idle purge takes place. Characters deleted during a purge cannot be recovered.<br />
<br />
==Mucker Bits==<br />
<br />
NO player will receive an M3. Period. M2s will only be given out to those who have proven they have a decent grasp of programming and have displayed a specific need for an M2.<br />
<br />
If you have a program that requires a higher authority level than you have, have the Programming Wizard look through it. If the program is acceptable, s/he will @chown it and set it to the proper flag--you will not maintain ownership of it.<br />
<br />
==Spying And Cameras==<br />
<br />
Anything that transfers poses/says/etc to another room/player must be PLAINLY VISIBLE and preferably have a warning attached when you enter the room.<br />
<br />
==Cybersex/ Tinysex==<br />
<br />
Cybersex is defined as sexual activity that takes place via online communication. Tinysex is cybersex that takes place on systems running TinyMUCK software (such as TLKMuck). This includes RolePlay as well as the text equivalent of "phone sex."<br />
<br />
Cybersex has no appropriate venue on TLKMuck and as such, the administration does not condone content of this nature within our system. There are (and have always been) systems in place that logs the activities of everyone who connects to the MUCK.<br />
<br />
Whenever a complaint is logged regarding sexual activity on TLKMuck, the administrators will immediately begin an investigation into the activities of the players in question. Investigations can include monitoring future activities on the MUCK of those involved in the complaint, a review of past actions already taken, and any other methods as deemed appropriate by the wizards.<br />
<br />
Punishment for violations of this rule will be determined by the wizards and can be anything from a warning up to and including a permanent ban from TLKMuck and its systems.<br />
<br />
If it is discovered during an investigation that such activity occurred outside of a private room, or if any of the participants are under the age of eighteen, all participants will be immediately and permanently banned from TLKMuck.<br />
<br />
If in the course of the investigation it is discovered that a player is connecting to TLKMuck for the sole purpose of pursuing sexual activity, they will be banned from our systems permanently. Those who are seeking to fulfil their sexual desires online should direct their energies to seeking out an appropriate venue for such activities.<br />
<br />
Violations of this section include, but are not limted to, connecting to TLKMuck to lure players to other locations for sexual activity, inappropriate or suggestive pages/whispers/etc, and advertising adult-themed MUCKs in any way.<br />
<br />
Do not troll TLKMuck for virtual bedfellows. It will not be tolerated!<br />
<br />
==Names And Species==<br />
<br />
All species must be found on the continent of Africa for a character to be created. Species from Madagascar, having no natural feasible way to reach<br />
the mainland, are not allowed. Extinct species will not be created, regardless of the reason for the extinction.<br />
<br />
We will be fairly lenient regarding names, but names such as "Joe" and "Sam" will not be accepted.<br />
<br />
==Healers And Magic==<br />
<br />
Magic is not allowed on TLKMuck. You cannot summon a lightning bolt from the heavens to save you in a losing battle, for example.<br />
<br />
Players are welcome to roleplay healer characters if they wish, however if a task requires opposable thumbs, then your character must have opposable thumbs. Finding creative ways around this rule is welcome and encouraged as long as it furthers the roleplay and is 'believable' in style.<br />
<br />
==The Lion King And Man==<br />
<br />
As far as the Muck is concerned, humans do not exist.<br />
<br />
With that in mind, we do not want to see any man-made weapons, collars, jewelry, tombstones, etc or references to such.<br />
<br />
==Good Taste==<br />
<br />
General silliness is not a problem, but keep good taste in mind. Do not name rooms offensively, since they can be seen by the entire MUCK on the find list. Do not create disrespectful objects. Do not page people you don't know with indecent comments.<br />
<br />
This is a friendly MUCK, and while not everyone can get along with everyone else, there is no need for an inhospitable atmosphere. Above all, use good judgment.<br />
<br />
==Administration==<br />
<br />
The administrators of the MUCK are the ultimate authority regarding activities and actions surrounding our game. Polls, votes, or other solicitations made by non-administrators are not official and should not be construed as such.<br />
<br />
Attempts to impersonate the administrators or to administer rules in their stead is prohibited and will be punished appropriately.<br />
<br />
==Realms Covered by these Rules==<br />
<br />
Any electronic communications associated with TLKMuck are subject to these rules, including (but not limited to) the MUCK itself, emails between players regarding the MUCK, and the MUCK's forums.<br />
<br />
==Scope==<br />
<br />
These rules are not all encompassing and should not be construed as such. We cannot possibly cover every issue within these rules. Accordingly, the following "Master Rule" shall apply: If in doubt, ask an Administrator. Do not assume you know the answer if you haven't asked an Admin.<br />
<br />
==Punishment==<br />
<br />
Punishment for violating any of these rules can be anything up to and including being banned permanently from our servers. Punishment will be determined by the Administrators.<br />
<br />
Questions regarding these rules should be directed to the Head Wizard, Ketekh, via email at ketekh_AT_tlkMUCK.org.<br />
<br />
[[Category:Rules and Policies|{{SUBPAGENAME}}]]</div>
Ketekh
https://www.tlkmuck.org/index.php?title=Credits_%26_Copyrights&diff=331
Credits & Copyrights
2023-09-10T03:13:41Z
<p>Ketekh: Created page with "The Lion King is copyright 1994, 2019 by the Walt Disney Company. Some character names used within the MUCK are copyright 1994, 2019 by the Walt Disney Company and 1994 by Scholastic. The TLK Muck and TLK Muck Home page in no way constitute a challenge to these copyrights. The TLK Muck Home page was redesigned and written by Thumper on 7/21/1996. Others who have contributed to the content in the past included Logozo, Jennifer Sarantites, Joshua Templin, Bret Larwick, Me..."</p>
<hr />
<div>The Lion King is copyright 1994, 2019 by the Walt Disney Company. Some character names used within the MUCK are copyright 1994, 2019 by the Walt Disney Company and 1994 by Scholastic. The TLK Muck and TLK Muck Home page in no way constitute a challenge to these copyrights.<br />
<br />
The TLK Muck Home page was redesigned and written by Thumper on 7/21/1996. Others who have contributed to the content in the past included Logozo, Jennifer Sarantites, Joshua Templin, Bret Larwick, Meerkat Markowitz, and Mzunga. The last update to the original site was 1/15/2001.<br />
<br />
The site was redesigned by Nalina in August of 2001 with contributions by Lea.<br />
<br />
It was updated intermittently by Ketekh until 1/5/2008, when he introduced the Wiki format.</div>
Ketekh
https://www.tlkmuck.org/index.php?title=The_MUCK_Staff&diff=330
The MUCK Staff
2023-09-10T03:12:20Z
<p>Ketekh: Created page with "==The Wizard Staff== * Ketekh (Head Wizard) - Site Admin, FC, & Policy Manager * Jioni - Pride Manager * Wanachi - Programming & Helpstaff Manager ==The Help Staff== * Balana - MPI/Building/Newbies/Guests/RP/PR/Just Ask * Karove - RP / Writing / PR / Guests/ Ask Away! * Kucha - General-Building-Rp-TP's-Newbie * Motoni - Event Coordination / RP and Character Ideas"</p>
<hr />
<div>==The Wizard Staff==<br />
* Ketekh (Head Wizard) - Site Admin, FC, & Policy Manager<br />
* Jioni - Pride Manager<br />
* Wanachi - Programming & Helpstaff Manager<br />
<br />
==The Help Staff==<br />
* Balana - MPI/Building/Newbies/Guests/RP/PR/Just Ask<br />
* Karove - RP / Writing / PR / Guests/ Ask Away!<br />
* Kucha - General-Building-Rp-TP's-Newbie<br />
* Motoni - Event Coordination / RP and Character Ideas</div>
Ketekh
https://www.tlkmuck.org/index.php?title=FC_Rules&diff=329
FC Rules
2023-09-10T03:11:09Z
<p>Ketekh: Created page with "v1.0 - 08/22/2019 =TLKMuck Feature Character Rules= ==Feature Character Definition== For the purposes of this document and the MUCK in general, a Feature Character (FC) is defined as any character named on-screen in any of the officially released, theatrical movies, television productions, or other studio-produced/sanctioned media/outlets (including, but not limited to online media, the Broadway production, and electronic or printed books) - also known as story 'canon..."</p>
<hr />
<div>v1.0 - 08/22/2019<br />
<br />
=TLKMuck Feature Character Rules=<br />
<br />
==Feature Character Definition==<br />
For the purposes of this document and the MUCK in general, a Feature Character (FC) is defined as any character named on-screen in any of the officially released, theatrical movies, television productions, or other studio-produced/sanctioned media/outlets (including, but not limited to online media, the Broadway production, and electronic or printed books) - also known as story 'canon'. FC status can also be designated for non-canon characters as deemed necessary by the Wizards for the purposes of filling supporting cast roles and/or to ensure continuity of story arcs.<br />
<br />
The goal of our Feature Characters is to explore the story that is not seen in the movies by expanding on the events that are only hinted at - or left out entirely. Where did Scar get his nickname? Who is Nala's father? What was life like as a cub for Mufasa, Sarabi, Scar, and the others? And so on...<br />
<br />
Feature Characters are not owned by the player who is filling the role and the role can be recast at any time, with or without notice, for any reason by the agreement of two or more Wizards. Because these characters are less extensions of oneself and more a role to play (such as in a stage production, on television, or in a movie), the regularly accepted levels of "personal freedom" may not apply to Feature Character roles. <br />
<br />
While the intent is to allow a great level of freedom in playing these characters, Feature Character players may not engage in behavior that would cause the character to stray from the established story arc. For example, Mufasa cannot kill Sarabi nor could he engage in a conflict with a non-Feature Character pride that would lead to his death or receive scars not in evidence in the aforementioned canon venues. Additionally, non-feature characters who wish to engage in conflict with the Feature Characters must coordinate the event with the Wizards in order to ensure the integrity of the story arc is maintained.<br />
<br />
==Feature Character authority==<br />
Feature Characters will not be granted the authority to make or interpret MUCK policy or resolve non-In-Character conflicts between players. While Feature Characters may at times be played by Wizards, any policy changes will be made public by the Wizard Character and not the Feature Character. Feature Characters will only have the level of In-Character authority generally accepted for the character's station in life. In other words, a King or Queen of a pride will have IC authority of those in their lands, but a cub would have little authority - much like Simba during the "I Just Can't Wait to be King" sequence (despite his proclamations to the contrary!).<br />
<br />
==Feature Character Casting Process==<br />
In the past, the Wizards have used open casting calls for filling the roles of Feature Characters. Because of lower average connection numbers and in the interest of expediency, open casting calls may not be used going forward. Feature Characters may be played by the Wizards, selected staff, and invited players. <br />
<br />
This process may change as time goes on. Any changes will be posted to the MOTD and/or the website. If the website is used (due to space constraints), an MOTD will be used to reference the appropriate page on the website.<br />
<br />
==Feature Character Connection Requirements==<br />
Feature Characters must connect regularly and must participate in story arc events that happen weekly. When story arc events involve a given Feature Character, that character must be online and an active participant of the event. When a story arc event is not in progress, connection requirements are less strict, but the Feature Character players should endeavor to connect as much as possible during 'prime time' (5 PM to 8 PM Pacific) to interact with non-Feature Characters. Failure to consistently meet this requirement is grounds for dismissal from the cast.<br />
<br />
==Feature Character Story Arcs==<br />
===Story Arc terminology===<br />
*Story Arc is the term used to reference an ongoing plot line that will cover several months or years.<br />
*Chapter is the term used to reference events of the Story Arc which occur during a given calendar month.<br />
*Event is the term used to reference sub-chapter events that occur on a Friday or Saturday night between one and five times a month (depending on FC player availability, real life holiday constraints, and other outside influences). Events will be scheduled and posted to the website at the beginning of each calendar month so that players will know when to expect important Feature Character activities on the MUCK.<br />
===Story Arc timeline===<br />
*The Story Arc is a multi-year arc that has been planned out in advance to provide a framework for storytelling on the MUCK without constraining our players to a fixed script.<br />
*Story Arc Chapters will be released monthly. Chapter Introductions will be posted the night before the 1st Friday of the month in which the Chapter will occur while Chapter Summaries will be posted by the end of the 1st Sunday of the month after which events occurred so that players who are unable to connect for a short period can get caught up on missed events. In other words, the November Introduction will be posted on October 31 while the November Summary will be posted by December 8.<br />
*Story Arc major events will be listed at the end of the Chapter Introduction but to avoid 'spoilers', details will not be publicly available. In other words, the end of a Chapter Introduction might look like this:<br />
**Week 1: Simba's Presentation<br />
**Week 2: Simba's first public appearance<br />
**Week 3: Simba's first trip to the waterhole<br />
**Week 4: Simba vs the Rhino<br />
'''NOTE:''' Major events that are included with Chapter Introductions may be adjusted for pacing and may occur later than originally planned. [[Under the Baobab]] will be updated as these decisions are made.<br />
==Story Arc concept discussion==<br />
*As mentioned above, a Story Arc is intended to provide a framework for storytelling on the MUCK by describing the major events that must occur and the times in which they should occur. <br />
*Major events are considered 'fixed' events and will reference keystone moments from the films (such as Mufasa's death, Nala and Simba's reunion, etc.). These events cannot be modified and must occur in order for the story arc to continue. For example, Mufasa is killed by Scar, therefore Scar cannot die before Mufasa. Attempting to role play Scar's death prior to the fixed event of Mufasa's death would lead to the FC player in control of Scar being dismissed from the cast and another player chosen to fill the role.<br />
*Non-fixed events are open to interpretation as long as the interpretation does not conflict with the above rules.<br />
==Logging of Feature Character Interactions==<br />
Interactions with the FCs are logged by the FC players to facilitate compilation of the month-end chapter. These are room-level logs and not server-level logs. By entering a room with a Feature Character you are giving consent for your poses, remarks, and other actions to be logged and published at a later date.<br />
<br />
[[Category:Rules and Policies|{{SUBPAGENAME}}]]</div>
Ketekh
https://www.tlkmuck.org/index.php?title=FC_Re-Launch_FAQs&diff=328
FC Re-Launch FAQs
2023-09-10T03:08:38Z
<p>Ketekh: Created page with "==What do you mean by 're-launch'?== In the past, we've used the term 'reset' in regards to adjusting the timeline of the Feature Characters. This had an undesirable ripple effect across the MUCK forcing existing groups of players to adjust their role play to fit the new timeline. This often resulted in players having to role play meeting a Feature Character for the first time, even though their personal history might include a long-standing relationship with the aforeme..."</p>
<hr />
<div>==What do you mean by 're-launch'?==<br />
In the past, we've used the term 'reset' in regards to adjusting the timeline of the Feature Characters. This had an undesirable ripple effect across the MUCK forcing existing groups of players to adjust their role play to fit the new timeline. This often resulted in players having to role play meeting a Feature Character for the first time, even though their personal history might include a long-standing relationship with the aforementioned Feature Character. <br />
<br />
By using the term 're-launch', we hope to convey the concept that we are introducing a new Feature Character story arc without disrupting the plots our existing groups are already enjoying.<br />
<br />
==So you're re-introducing Feature Characters. Isn't that the same thing as resetting the timeline? I knew Simba/Mufasa/Ahadi/Mohatu/etc. years ago, so meeting him again is not going to mesh with my In-Character history.==<br />
The best way we can explain this is to point out that you might have known a 'John Smith' in grade school and then met a different 'John Smith' in college. They weren't the same person, but it didn't cause you any distress! <br />
<br />
Our new Feature Characters can (and will!) share the names of previous Feature Characters, but they are not the same and you should treat them as strangers the first time you meet them!<br />
<br />
==The Chapter 1 introduction doesn't mention Simba/Nala/Mufasa/Sarabi/etc. Why not? Aren't they the Feature Characters?==<br />
They are indeed Feature Characters. The term originally referred to characters that were featured in the movie and has been expanded to refer to any characters that are instrumental to the core plot of the MUCK. Feature Characters are treated differently than Player Characters in that they can be recast if necessary. A Player Character would not be subject to such an action.<br />
<br />
The story arc has been written to allow us to (eventually) reintroduce the aforementioned Feature Characters in a way that doesn't cause a jarring reset of the timeline for the rest of the MUCK. We're going to explore the history and ancestry of the characters from the movie - to see what guided their grandparents and parents as they made their way through the Circle of Life - by introducing them as if they were living their lives now and not simply having them appear suddenly. <br />
<br />
==Is this an alternate reality or what?==<br />
This is the same 'reality' our MUCK has been experiencing for several years. The timeline isn't being reset and history isn't being rewritten. As mentioned in the chapter introduction, Mohatu and Tetema arrived at Pride Rock seeking shelter, built a pride, and are now ready to move on and leave Pride Rock in the paws of their son. If the walls of Pride Rock could talk, they would surely tell the latest pride some interesting stories of days gone by involving Mtukutu, Simba, Kisasian, and the others!<br />
<br />
==Why wasn't there a casting call for the new Feature Characters?==<br />
Casting calls in the past have rarely succeeded in filling all open positions. The Wizards felt it would be easier to get the new story arc launched by filling the roles themselves or by inviting players to fill the roles without putting out a casting call.<br />
<br />
==Does this mean casting calls will never happen again?==<br />
Not at all! Our hope is that the re-launch will generate interest in participating in the story arc. As interest grows and players express a desire to play a Feature Character, we will reevaluate our position and put out casting calls as needed.<br />
<br />
==What do you mean by story arc?==<br />
'Story arc' is the term we're using to describe the long-term plan for our Feature Characters. It is composed of many smaller plots that link together to weave a story for our players. <br />
<br />
==What do you mean by chapter?==<br />
A 'chapter' refers to a one-month slice of the story arc. Each month, on the Friday evening of the first weekend of that month, a new chapter introduction will be [[Under the Baobab|posted to the website]]. The written chapter for the prior month will also be posted so players can remain in touch with the story arc, even if they haven't been online recently.<br />
<br />
==If you're posting chapters every month, doesn't that mean the players won't have anything to role play? Won't they just be following a script?==<br />
Hardly! The story arc describes the major events our Feature Characters must experience, but everything else is open to interpretation, exploration, and creativity!<br />
<br />
==Why haven't you posted the details of the story arc? Why only a chapter introduction each month? (Insert other story-related questions here!)==<br />
If we posted the story arc or entire chapters at the beginning of the month, that would take the surprise out of it! <br />
<br />
As mentioned above, the story arc describes the major events and not every detail. We won't know what happened in the chapter itself until the end of the month, which is why it won't be posted until then.<br />
<br />
==Why now? The movie is over twenty-five years old at this point.==<br />
Now seems to be the perfect time! The CGI movie premiered recently and has renewed interest in our beloved universe.<br />
<br />
==Can I role play with the Feature Characters?==<br />
Absolutely! You'll need to make sure your presence in the area makes sense or is explainable. Also be prepared for their moods to match their situation. Read through the chapter introduction(s) so you have context within which to work as you begin to role play with them.<br />
<br />
==Can I have Out of Character discussions with the Feature Characters?==<br />
Yes, but try to keep Out of Character chatter to a minimum. The Feature Players are here to role play their Feature Characters and Out of Character chat will distract them from that goal.<br />
<br />
==When I logged off, I was in the same room with the Feature Characters! Now I'm at Player Start (or wherever your home is linked)! Why was I swept?==<br />
Time doesn't move in a 1:1 ratio for our Feature Characters. In other words, one day for their players might be a week for the characters. While this is how role play has always worked on TLKMuck, it may be even more accelerated than our players are accustomed to experiencing.<br />
<br />
The Feature Characters will jump ahead one or more days or even weeks as needed to keep the role play flowing. Ahadi's cubhood, for example, will be abbreviated in this manner so that he'll quickly reach Simba's age from the beginning of the first movie. This will give him a better opportunity to participate in the plot.<br />
<br />
Because of this, the Feature Characters or Wizards may sweep you from where you were to prevent confusion if you awaken in the middle of a scene that's taking place "further down the road" than when you disconnected.<br />
<br />
==How are the full chapters written? Are the server logs analyzed?==<br />
No, server logs are not retrieved in order to compile the month-end full chapter updates. The Feature Character players log their sessions locally and Ketekh will use those to compile the full chapters. Because of this, by entering a room with a Feature Character you are giving consent for your poses, remarks, and other actions to be logged and published at a later date if needed as part of the full chapter update.<br />
<br />
==Will the story arc involve ''The Lion Guard''?==<br />
''The Lion Guard'' is fanciful take on the Lion King lore with a bit of a creative license used to make it more appealing to Disney Junior viewers, which involves concepts and characters that will likely not be woven into the MUCK's lore.<br />
<br />
==I have a question not answered here. How do I ask it?==<br />
First, check out the [[FC Rules]]. If you still have questions, MUCKmail Ketekh or send him an [mailto:ketekh@tlkmuck.org email].</div>
Ketekh
https://www.tlkmuck.org/index.php?title=2019_FC_Re-launch_Announcement&diff=327
2019 FC Re-launch Announcement
2023-09-10T03:06:00Z
<p>Ketekh: Created page with "Good evening, everyone. For those of you who've been around for several years, this will sound similar to the same basic announcement I made back in 2011 regarding our Feature Characters. One of the most common questions the wizards get asked surrounds the future of the MUCK. It's not surprising that some would be concerned given the age of the MUCK and the decline in average connections we've seen over the last decade. So, before I go any further, let me reassure you..."</p>
<hr />
<div>Good evening, everyone.<br />
<br />
For those of you who've been around for several years, this will sound similar to the same basic announcement I made back in 2011 regarding our Feature Characters. <br />
<br />
One of the most common questions the wizards get asked surrounds the future of the MUCK. It's not surprising that some would be concerned given the age of the MUCK and the decline in average connections we've seen over the last decade. So, before I go any further, let me reassure you that the MUCK is not going anywhere and there are no plans to wind down operations whatsoever.<br />
<br />
With that out of the way, it's time for me to make an announcement – and it's not a little announcement, in magnitude or length. Before you read any further, do me a favor and get comfortable. This will take a bit of explaining and I ask that you read the announcement, the accompanying FAQ, and the other information I've posted before making a judgment about the changes. Below, I'll provide details about the announcement and share my thought processes with you so you'll (hopefully) understand why we're doing this now.<br />
<br />
Tonight, we are re-launching our Feature Characters and introducing a story arc that is designed to play out over the next couple of years. Yes, I said years. Yes, I said that in 2011, but we're hopeful the release of The Lion King (2019) will help reinvigorate interest in the story.<br />
<br />
Before anyone gets up in arms about the previous two sentences (again!), let me emphasize the word I used: "re-launching". I did not use the term "resetting" and I never mentioned timelines. We are not resetting the timeline. We are not disrupting anyone's personal history and we're not playing with temporal distortions or parallel universes. The goal is to introduce new characters that accomplish several goals: they fill the role of Feature Character; they allow us to tell the history of "The Lion King" without changing timelines; and they give us the opportunity to reinvigorate the MUCK with new stories, new blood, and new players. This is word-for-word what I said in 2011, so it requires a minor adjustment: We will be leaping forward from the plot that was introduced then to a later point in the same story arc. The only changes will be the departure of Mohatu and Tetema, with Ahadi and Uru stepping up as the new king and queen of Pride Rock. Since they've been idle for several years, these four are the only characters involved in the leap forward and the change shouldn't be earth-shattering for other players.<br />
<br />
The new characters being introduced tonight are an adult Ahadi, aging forward from adolescence, and his mate Uru, an adult lioness – also aging forward from adolescence. They, along with Mawe, Jiwe, and Niktu will be the small pride seen and role-playing at Pride Rock shortly. This first weekend in September, Mohatu will be around but preparing to depart now that his son is ready to take over as King. All of this backstory is posted on the [[Under the Baobab]] page – please visit that and get up to speed on the "new history" of Pride Rock before going In Character.<br />
<br />
At first glance, and from an Out Of Character standpoint, this will appear to be a case of history repeating itself. Some of you may remember interacting with Mohatu or Ahadi, but while these characters share the names of those who've been on the MUCK in the past, they are not the same characters. Yes, Ahadi will have sons named Mufasa and Taka at some future point, but how they get to that point and the adventures they experience will not be the same. This is much the same as having two John Smiths in a family - great-grandfather and great-grandson for example. Related? Yes. Same name? Definitely. Same history? Nope.<br />
<br />
Our goal is to allow us to tell anew the tale of what happened before The Lion King in order to set things up to relive the events of the movie itself in as organic and undisruptive a manner as is possible.<br />
<br />
I'd like to take a moment and discuss the other two important points I mentioned in the announcement: the "story arc" and the length of time it covers (yes, I really did say "years").<br />
<br />
I chose the term "story arc" because I've put together an over-arching storyline that weaves together a history for our characters and ultimately gets us back to a world with Simba and our other beloved characters in it. I've worked with Jioni and Wanachi to include tips of our hats to previous fan fiction and some of the available information from Disney, but the only sources we're considering to be truly "canon" are the 1994 and 2019 Lion King motion pictures and Simba's Pride. <br />
<br />
The "story arc" itself is a multi-year framework of events that will guide the activities of the Feature Characters. It's not scripted and it's not fleshed out. This was done on purpose to give our Feature Character Players the opportunity to exercise creative license while helping keep them on course. <br />
<br />
I've broken the "story arc" down into a series of chapters. Each month, by the Friday evening of the first weekend of that month, a new chapter introduction will be posted to the website. At the same time, a fully fleshed out chapter describing the events of the ending month will be posted. This should allow causal players to keep up with the goings on in the Pride Lands.<br />
<br />
Some of you may object to this no matter what I say. I can understand that. Were I seeing things from the other side of the screen, I might even agree with you. We have three alternatives at this point aside from the path I've chosen for us: Leave the Pride Lands empty; allow Player Characters to move in; or shut down the MUCK. For me, none of those are viable options and re-launching our Feature Characters has me, once again, more excited about our MUCK than I have been in a very long time.<br />
<br />
I've posted [[FC Re-Launch FAQs]], new [[FC Rules]], and a relaunched [[Under the Baobab]] page. Please read through these pages as I hope they will answer many of the questions you'll have regarding this announcement. If not, feel free to MUCKmail me or send an email to ketekh@tlkmuck.org.<br />
<br />
I hope you are all as excited about these changes as I am!<br />
<br />
See you in the Pride Lands!<br />
<br />
--Ketekh</div>
Ketekh
https://www.tlkmuck.org/index.php?title=Chapter_2_-_(The_Circle_of)_Life_Eclipsed&diff=326
Chapter 2 - (The Circle of) Life Eclipsed
2023-09-10T03:04:07Z
<p>Ketekh: Created page with "Life never quite goes the way one plans. For the denizens of the Pride Lands, the coming weeks hold surprises and unexpected events that will drive that lesson home in both painful and joyful ways... * Weeks 1-2: A new face fits the bill * Weeks 2-3: A menace looms on the horizon / Tragedy strikes * Weeks 3-4: Mufasa arrives ---- Head back to Under the Baobab"</p>
<hr />
<div>Life never quite goes the way one plans. For the denizens of the Pride Lands, the coming weeks hold surprises and unexpected events that will drive that lesson home in both painful and joyful ways...<br />
<br />
* Weeks 1-2: A new face fits the bill<br />
* Weeks 2-3: A menace looms on the horizon / Tragedy strikes<br />
* Weeks 3-4: Mufasa arrives<br />
<br />
----<br />
Head back to [[Under the Baobab]]</div>
Ketekh
https://www.tlkmuck.org/index.php?title=File:Information_icon.png&diff=325
File:Information icon.png
2023-09-10T03:03:01Z
<p>Ketekh: </p>
<hr />
<div></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:Coming-Soon&diff=324
Template:Coming-Soon
2023-09-10T02:54:02Z
<p>Ketekh: Created page with "<div name="Attention notice" class="boilerplate" id="attention" style="background-color: #F3F2FF; width: 85%; margin: 0 auto; padding: 5px 10px 5px 10px; text-align: left; border: 1px solid #8855AA; "> <div style="font-size: 2em; color: red;">45px '''''Notice:'''''</div> This page is incomplete and will be expanded soon to include additional information. If this notice has been up for more than 14 days, please [mailto:admin@tlkmuck.org emai..."</p>
<hr />
<div><div name="Attention notice" class="boilerplate" id="attention" style="background-color: #F3F2FF; width: 85%; margin: 0 auto; padding: 5px 10px 5px 10px; text-align: left; border: 1px solid #8855AA; "><br />
<div style="font-size: 2em; color: red;">[[Image:Information_icon.png|45px]] '''''Notice:'''''</div><br />
This page is incomplete and will be expanded soon to include additional information. If this notice has been up for more than 14 days, please [mailto:admin@tlkmuck.org email] the administrators.<br />
</div><br />
<br/></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Chapter_1_-_(The_Circle_of)_Life_Goes_On&diff=323
Chapter 1 - (The Circle of) Life Goes On
2023-09-10T02:53:29Z
<p>Ketekh: Created page with "{{Coming-Soon}} The Circle of Life turns ceaselessly and we all get caught up in the motions of it in one way or another. So, too, do the lions of Pride Rock. As we begin a new chapter in our little corner of the world, big changes are coming for the Pride Lands. When the current King and his mate step aside and head out on a new adventure, their son finds himself suddenly thrust into the spotlight – a day he knew was coming, but like many of us when it comes to..."</p>
<hr />
<div>{{Coming-Soon}}<br />
The Circle of Life turns ceaselessly and we all get caught up in the motions of it in one way or another. So, too, do the lions of Pride Rock. <br />
<br />
As we begin a new chapter in our little corner of the world, big changes are coming for the Pride Lands. When the current King and his mate step aside and head out on a new adventure, their son finds himself suddenly thrust into the spotlight – a day he knew was coming, but like many of us when it comes to life-changing events on the horizon, it's one whose arrival for which he could never truly be prepared...<br />
<br />
* Week 1: A tenuous friendship is born<br />
* Week 2: A new king takes the throne<br />
* Week 3: Ahadi receives unexpected news<br />
* Week 4: Plans are made to reach out to the neighbors<br />
<br />
----<br />
Head back to [[Under the Baobab]]</div>
Ketekh
https://www.tlkmuck.org/index.php?title=Introduction_-_Setting_the_Scene&diff=322
Introduction - Setting the Scene
2023-09-10T02:52:33Z
<p>Ketekh: </p>
<hr />
<div>The seasons passed, as seasons do, and the pair of young friends grew closer with each turn of the Circle. Ahadi and Uru lived through the trials and tribulations that most cubs face with only a few close calls, bumps, and scrapes for their troubles. Their shared adventures served to strengthen their bond and emboldened them whenever they adventured together. <br />
<br />
Mohatu, on the other paw, was able to focus more and more on leading his little ragtag pride. Mishwasha proved an invaluable resource as she often chaperoned the lion's son and the young lioness during their adventures, though the reluctant king likely assumed the cheetah kept the cubs out of trouble when in reality, more often than not she was right there in the thick of things with the lions! <br />
<br />
When he wasn't learning how to be a King by doing, Mohatu tried to spend any spare moment mending his relationship with Tetema, but the lioness was not interested in being the Queen of a pride - any pride at all - and tended to keep her distance, both emotionally and physically. The time he spent traveling back and forth from Pride Rock to his mate's chosen refuge began to wear on the lion, ageing him before his time and leaving him with a gaunt frame thanks to his refusal to eat properly.<br />
-----<br />
Head back to [[Under the Baobab]]</div>
Ketekh
https://www.tlkmuck.org/index.php?title=Introduction_-_Setting_the_Scene&diff=321
Introduction - Setting the Scene
2023-09-10T02:51:39Z
<p>Ketekh: Created page with "The seasons passed, as seasons do, and the pair of young friends grew closer with each turn of the Circle. Ahadi and Uru lived through the trials and tribulations that most cubs face with only a few close calls, bumps, and scrapes for their troubles. Their shared adventures served to strengthen their bond and emboldened them whenever they adventured together. Mohatu, on the other paw, was able to focus more and more on leading his little ragtag pride. Mishwasha proved..."</p>
<hr />
<div>The seasons passed, as seasons do, and the pair of young friends grew closer with each turn of the Circle. Ahadi and Uru lived through the trials and tribulations that most cubs face with only a few close calls, bumps, and scrapes for their troubles. Their shared adventures served to strengthen their bond and emboldened them whenever they adventured together. <br />
<br />
Mohatu, on the other paw, was able to focus more and more on leading his little ragtag pride. Mishwasha proved an invaluable resource as she often chaperoned the lion’s son and the young lioness during their adventures, though the reluctant king likely assumed the cheetah kept the cubs out of trouble when in reality, more often than not she was right there in the thick of things with the lions! <br />
<br />
When he wasn’t learning how to be a King by doing, Mohatu tried to spend any spare moment mending his relationship with Tetema, but the lioness was not interested in being the Queen of a pride – any pride at all – and tended to keep her distance, both emotionally and physically. The time he spent traveling back and forth from Pride Rock to his mate’s chosen refuge began to wear on the lion, ageing him before his time and leaving him with a gaunt frame thanks to his refusal to eat properly.<br />
-----<br />
Head back to [[Under the Baobab]]</div>
Ketekh
https://www.tlkmuck.org/index.php?title=2011_Chapter_3_-_Hunting_Solutions&diff=320
2011 Chapter 3 - Hunting Solutions
2023-09-10T02:51:05Z
<p>Ketekh: Created page with "Time stands still for nobody. No matter how much it pains us, time's inexorable march ushers in good news along with the bad. For Mohatu, the family's fifth month in Pride Rock dawns with a number of difficulties. The lingering rift between he and his mate make day-to-day life difficult. Despite his concern with his ability to protect his family, Mohatu is finding a growing responsibility to the legion of others who have found a home at Pride Rock. He is only one lion,..."</p>
<hr />
<div>Time stands still for nobody. No matter how much it pains us, time's inexorable march ushers in good news along with the bad. <br />
<br />
For Mohatu, the family's fifth month in Pride Rock dawns with a number of difficulties. The lingering rift between he and his mate make day-to-day life difficult. Despite his concern with his ability to protect his family, Mohatu is finding a growing responsibility to the legion of others who have found a home at Pride Rock. He is only one lion, after all, and any significant threat could put an end to the whole group. Nonetheless, the lion is having a difficult time not taking on the burden of being their protector and he knows the presence of the cubs helps to ease his son's heartache over his absent mother.<br />
<br />
Mohatu's sorrow and despair, however, grow deeper with each day that passes. Tetema's continued absence makes him wonder if his son is going to grow up the product of a broken home. In the meantime, the lioness has taken up residence under a large baobab tree in the southeastern part of the lands. The savannah offers ample prey, but is fairly scant on company. Tetema's attempts to put the past behind her have proven difficult and she struggles to come to terms with the fact that the large monolith is now their home.<br />
<br />
---<br />
<br />
As is typical with most cubs, each day finds Ahadi and Uru getting bolder and more adventurous. As danger looms on the horizon, will near-tragedy serve to unite the small family, or be the final straw in an already strained relationship?</div>
Ketekh
https://www.tlkmuck.org/index.php?title=2011_Chapter_2_-_Charity_Begins_at_Home&diff=319
2011 Chapter 2 - Charity Begins at Home
2023-09-10T02:50:46Z
<p>Ketekh: Created page with ""Life's not fair, is it?" Truer words have likely never been spoken. For our trio of lions and their ever-present cheetah companion, life never stopped throwing new challenges their way. Although nothing seemed to surpass the slaughter of his father's pride, little challenges kept coming at Mohatu and his family nearly non-stop. Like all things in life, however, everyone had a choice: run from adversity or learn from it. For Mohatu, the lessons he'd begun learning at..."</p>
<hr />
<div>"Life's not fair, is it?"<br />
<br />
Truer words have likely never been spoken. For our trio of lions and their ever-present cheetah companion, life never stopped throwing new challenges their way. Although nothing seemed to surpass the slaughter of his father's pride, little challenges kept coming at Mohatu and his family nearly non-stop.<br />
<br />
Like all things in life, however, everyone had a choice: run from adversity or learn from it. <br />
<br />
For Mohatu, the lessons he'd begun learning at Pride Rock were preparing him for the day when he might need to step up and bear the mantle of ruling a pride. Diplomacy, constantly needing to maintain an even-temper, and even charity were things he'd never faced before coming to the Pride Lands. Even if he didn't aspire to be a king, the Circle of Life tended to lead individuals to the role they needed to fill more than the one they wanted or expected to fill.<br />
As he and his mate fled their former home, their only concern was survival and the birth of the coming litter. Planning anything beyond that would have been a waste of resources. After having found shelter at Pride Rock, Mohatu and Tetema end up at odds with one another about how best to proceed with their lives.<br />
<br />
Mohatu seems content - or at least accepting - of the idea of remaining at Pride Rock, despite his insistence that he has no aspirations to be a king. His wariness at speaking with others is slowly fading as he grows more accustomed to being looked upon as the representative of his ragtag group of critters. Time is slowly dulling his pain, though the memories of the slaughter of his former pride are still as crystal clear to him as ever.<br />
<br />
Tetema, burdened by the layered losses of her friends, family, and two-thirds of her litter, is far from content. The situations in which she and Mohatu find themselves have made her increasingly uncomfortable and it seems to be slowly driving a wedge between the two mates. The traumas the lioness has endured have also made it difficult for her to accept the fact that she has a role in the new life her family is forging. <br />
<br />
Ahadi, having been born after the atrocities his parents had to endure, is growing up virtually care-free. Tending to make fast friends, he proves to be a source of frustration for his parents who want to focus on their small family and have no intention of building a pride. The young cub may prove to be the ultimate diplomat, though, if his ability to make friends one day leads to Mohatu's decision to form an official pride.<br />
<br />
The trio encounters others on a pretty frequent basis. A few weeks after the thunderstorm which led to the "Great Kings" lesson, a young juvenile lioness arrived in the Pride Lands. Uru's origins are still sketchy - she hasn't seemed very willing to talk about her past or where she comes from and whether or not her parents live is still unknown to those with whom she has been staying.<br />
<br />
Mishwasha has continued to perform dual roles for the nascent king. When Mohatu and his family sleep, the cheetah spends her time hunting for herself and prowling the boundaries of the Pride Lands - scouting for potential threats and other things of which Mohatu might need to be aware. When the family is awake - Ahadi specifically - the cheetah helps out by trying to keep an eye on the growing youth, but the recent addition of Uru to the group is proving challenging for both Mishwasha and the lions.<br />
<br />
Just recently, another cheetah has arrived in the Pride Lands - Mishwasha's grandson. While Mohatu has granted the spotted feline permission to remain on and hunt within the Pride Lands, only time will tell whether or not the lion will continue to tolerate the male's presence.<br />
<br />
Outside of the circle of Mohatu and Tetema's immediate circle, contact with the Kopje Valley pride has happened on several occasions, all of which were peaceful encounters that left both sides with more knowledge than they had before. The nature of the encounters left Mohatu feeling a little less worried about the safety of his family remaining at Pride Rock. The other pride seemed to accept the new residents and did not seem to pose a threat to the lion or his family.<br />
<br />
Just as things seemed to be settling down, tensions spiked between Mohatu and Tetema. The two got into a veritable shouting match over any and every point of contention between the beleaguered pair. Mohatu's overwhelming concern revolved around Tetema's growing distance from both him and their son, while Tetema's enmity seemed to be rooted in her inability to cope with the massive amount of strife, terror, and anguish she's faced in recent months. Things remained unresolved as Tetema stalked off into the distance and left Ahadi with Mohatu, apparently assuming the male would be able to handle all of the cub's needs.<br />
<br />
---<br />
<br />
As Mohatu and Ahadi settle in and grow accustomed to life at Pride Rock, the rift continues to grow between the cub's parents. Tetema's absence is starting to wear on Mohatu and Ahadi keeps asking when his mother will return, but that's a question Mohatu just can answer. When he encountered the lioness while he was patrolling recently, the brief confrontation left him feeling dispair that his mate might not come home. Only time will tell how the lion's family will make it through the rough times that have beset them...</div>
Ketekh
https://www.tlkmuck.org/index.php?title=2011_Chapter_1_-_New_Beginnings&diff=318
2011 Chapter 1 - New Beginnings
2023-09-10T02:50:16Z
<p>Ketekh: Created page with "For many, conflict is a rare and unwelcome visitor in one's life. For others, however, it is an all too common companion on our journey through the Circle of Life. In Mohatu's life, conflict seemed to follow him like a shadow on a cloudless day. The second of three sons born to a prosperous king, he frequently found himself playing family mediator between his older, headstrong brother and younger, carefree sibling. Nobody is perfect and the king was no exception. Showi..."</p>
<hr />
<div>For many, conflict is a rare and unwelcome visitor in one's life. For others, however, it is an all too common companion on our journey through the Circle of Life. <br />
<br />
In Mohatu's life, conflict seemed to follow him like a shadow on a cloudless day. The second of three sons born to a prosperous king, he frequently found himself playing family mediator between his older, headstrong brother and younger, carefree sibling. Nobody is perfect and the king was no exception. Showing strong favoritism for his first-born, he often left the two younger lions out of conversations and walkabouts, as he felt they'd never face the same situations their elder brother was destined to face.<br />
<br />
The one bright spot in an otherwise teeth-grinding existence for Mohatu was his mate, Tetema. The daughter of a nomadic lioness who joined the pride several years earlier, Tetema was barely an adolescent when she met Mohatu. Though they initially fought more than siblings, love eventually grew between the two and they became mates shortly after reaching adulthood.<br />
<br />
Bright spots have an unfortunate habit of being painfully brief. When Tetema became pregnant, Mohatu's father reacted with livid anger! He irrationally accused Mohatu of plotting to overthrow him and banished the two from the pride. As the pair bid goodbye to their pridemates, however, Mohatu's mother's wise words were able to calm the King enough to buy them a reprieve of sorts. Rather than banishment from his father's lands, Mohatu and his mate would merely be prohibited from entering the rocky, closed-ended canyon that served as the pride's home and sleeping area.<br />
<br />
Prosperous kings rarely live quiet lives. Other prides compete for resources and wars break out from time to time when food grows scarce. One night as the pride lay sleeping, one such pride invaded their home and attacked without warning. The Prince was killed in the first attack and the king died shortly thereafter. The canyon was painted red with the blood of victims of the attack who found themselves with nowhere to go and nobody to turn to for leadership.<br />
<br />
As luck would have it, his father's irrationality ended up being the only thing that saved Mohatu and Tetema from a bloody end. They slept nearby, but as luck would have it, on the night of the attack, the pair was downwind from the canyon and the attacking pride had no way of knowing Mohatu and Tetema weren't with their pride-mates when the rather one-sided battle broke out.<br />
<br />
Awakened by the roars and other sounds of battle, Mohatu and his mate crept to the rim of the canyon only to catch sight of the last remnants of the fight - Mohatu's younger brother's throat being ripped out by an attacking lion. With a roar of anguish, Mohatu gave their presence away to the lions below, who immediately gave chase.<br />
<br />
Running for your lives is never an easy task and it's made doubly difficult when your mate is pregnant. As the pair ran from the canyon, Mohatu realized they'd never outrun the attackers together. When they reached a river, he told Tetema to cross the rushing waters and continue without him while he ran along the river bank, intending to mislead those who were tracking the two. Though his intent was to double-back a short time later, he ended up taking hours longer than intended to retrace his steps to rejoin his mate.<br />
<br />
The delay and the distance he was forced to detour made it impossible for Mohatu to locate Tetema's scent once he finally made it across the river. He was forced to spend days heading in the same general direction, hoping to catch up with his lost mate. <br />
<br />
Tetema, meanwhile, had continued onward and eventually chose a point on the horizon to keep herself from circling back the way she had come. Only fear for the safety of her unborn cubs kept her on her path - it galled her that she couldn't turn back and help her mate or even find out if he lived! <br />
<br />
Hours turned into days with barely a pause to hunt and keep hunger at bay, though stress was definitely taking a toll on her appetite. Slowly her chosen destination grew closer and despite having lost track of time, Tetema finally reached what turned out to be a huge monolithic rock formation in the middle of the savanna.<br />
<br />
Never one to give up hope, Mohatu struck off in the same general direction. On his second night of travelling, fighting off waves of grief and guilt for not having done more to help save his family and pride-mates, Mohatu dreamt of his mother. In his dream, she spoke to him from the heavens - much as one of the Great Kings of the Past she'd often told him about when he was a cub - and told him to find the tallest peak on the horizon and to head for it. At first light, Mohatu awoke with that thought fresh in his mind and immediately set about trying to find such a sight. A cloudy day hindered his progress, but the next morning he awoke and was able to pick out the tallest peak on the horizon. As he headed for his chosen destination, he was overwhelmed with the fear that Tetema was dead and this was all for naught. Regardless, he perservered and refused to give up.<br />
<br />
Unfortunately, the tallest point he'd chosen wasn't the same stone monolith Tetema had seen, but was rather a mountain a day or so from Tetema's destination. After a brief visit with a friendly pride of lions to recuperate a little, Mohatu headed out, determined to find his mate or die trying.<br />
<br />
He struck off in the same direction he'd been heading before he found the friendly pride and in just a couple of hours spotted what could only be the 'tallest peak' he'd dreamed about. With renewed determination, Mohatu made the trek across the savanna in what some might consider record time. As he neared the strangely shaped formation of rocks, Mohatu caught scent of his mate. Overwhelmed with joy, he raced around a fall of rocks and skidded to a stop as he caught sight of his beloved - and their newborn cub. <br />
<br />
Tetema lifted her eyes to meet her mate's gaze as he rounded the pile of stone, expression heavy with a sadness of such magnetude that even her the sight of her mate couldn't lift its weight. She cast her gaze around her in the hope that Mohatu would understand what had happened without her trying to put words to it.<br />
<br />
Confused by her expression, Mohatu felt momentary joy as he spied three cubs at his mate's side. Fate quickly crushed the feeling as he realized only one was moving. Silently padding over, he leaned down and rested his forehead against Tetema's before silently setting about moving the stillborn cubs out of her sight and taking them some distance away from the rocks in the hopes that his mate would be able to rest better without being reminded of what the trek to their destination had cost the two young mates.<br />
<br />
Mohatu silently squeezed past the boulders that nearly blocked the entrance to the huge cavern. He took a deep breath and slowly let it out, trying to shake off the heavy sadness he felt from having had to carry away the stillborn cubs. After a moment to let his eyes adjust to the darker cavern, Mohatu padded over to Tetema's side to lightly nuzzle her shoulder before he settled to his haunches and looked to his mate with quiet concern.<br />
<br />
The lioness was in very poor shape. Prey was abundant in the grasslands surrounding the rock, but Tetema had a hard time catching anything substantial due to fatigue, weakness, and pregnancy. Though the pregnancy was no longer an issue, the fatigue and weakness was, now combined with the sadness of having lost two cubs. At least the cavern was more or less safe from intruders. At her side, the single surving cub slept soundly. In his sleep, he wiggled around a little, little paws reaching for the movements of two others he'd come to know, though he'll never find them again.<br />
<br />
Tetema startled awake, taking several moments before she identified the additional adult in the cavern as her mate. "...I guess I didn't do a very good job, did I?" she asked tentatively.<br />
<br />
Mohatu swallowed a sigh before he leaned closer to nose Tetema's cheek reassuringly. He spoke softly, voice deepened by his distress and sadness, "You're alive. And so is..." the lion trailed off, as he suddenly realized he had no idea what to call his ... And then he realized he didn't even know if it was a boy or a girl. Things had just happened too fast. He'd barely grasped the thought that he'd truly found his other half once again! Coppery eyes met Tetema's own and he finally finished his remark, "...our cub." Mohatu glanced around as he continued, "Seems like you found a good spot for the time being, too, 'tema."<br />
<br />
"But... two of them died. Were already dead when they were born," the lioness countered after a breath. "And he's so weak, even now..." Tetema's head returned to her paws. "Hunting is so hard... Moving is hard. We can't fight, so hiding seemed the best thing to do," she said, sounding utterly hopeless.<br />
<br />
Mohatu nodded even as he felt his heart break a little, knowing the pain he was feeling was nothing compared to Tetema's. He opened his mouth to reassure his mate once more, but froze, tensed, and then rose to his paws in an instinctively defensive motion all in the space of a heartbeat when he heard the noise of a curious cheetah as she found her way into the cavern. Apparently on a jaunt to explore unknown regions, she had inadvertently stumbled onto the grieving pair of lions in her adventures.<br />
<br />
Mohatu stepped forward a pace or two, to place himself between his mate and cub and the potential threat. Thanks to having been in the cavern a bit longer than the new arrival, he was able to spot the cheetah and let loose a low, throaty growl of warning before she got so close that an altercation was inevitable, "Who's there?" he demanded, trying to sound authoritative, but failing miserably. <br />
<br />
For a few tense minutes, the arrival and the battered and beaten pair of lions verbally sparred for awhile. Neither seemed to want to concede that they didn't lay claim to the lands, but caution drove them both to hedge their bets when dealing with unknowns. Both the lions and the cheetah found the other to be a new and odd experience, with the cheetah often speaking in rhyme or riddles, while the politics of leonine life frequently baffled the spotted feline.<br />
<br />
---<br />
<br />
Over the next days and weeks, the lions grew stronger and were able to hunt with more frequency. Their bodies filled out and Mohatu's ragged mane began to grow back in. Ahadi found his voice and started to explore his surroundings. The cheetah - known as Mishwasha - became a somewhat constant, if odd, companion of the trio of lions.<br />
<br />
One evening, an unseasonally late thunderstorm rolled through the region and provided an excellent opportunity for Ahadi to be exposed to the Great Kings of the Past.<br />
<br />
A loud clap of thunder, followed closely by a bright flash of lightening in the main cavern's entrance, caught the attention of the trio of lions and their cheetah companion. The thunder managed to shake a little bit of dust loose from somewhere above the heads of the group, while outside, the pitter-patter of rain splattered against rocks.<br />
<br />
Mishwasha lay on the rocky floor of the cavern, gazing out into the evening rain as she enjoyed the shelter provided by the huge cavern. Over the weeks, trust had grown between the cheetah and Mohatu, and was probably the only reason she felt comfortable turning her back on the two larger felines. <br />
<br />
Tetema was mildly interested in the storm outside, or at least where it was leaking into the cavern. Thankfully, it wasn't a large leak, but it was dripping pretty steadily into the cistern in the adjacent cave. "I wouldn't want to be on top of this rock with all of that lightning," she said.<br />
<br />
Ahadi, who had been napping, was awakened by the boom of the thunderclap and as Mohatu was the nearest of the other three felines in the cavern, dove behind the larger lion to seek shelter from the storm.<br />
<br />
His father, for his part, had also been napping but wasn't awakened until his son decided to use him as a hiding spot from the storm. The big lion sat up and opened his bleary eyes before he glanced back toward his son, "Wha?" He shook his head drowsily and glanced around the cavern as he tried to gather his wits.<br />
<br />
Ahadi carefully crept his forepaws up Mohatu's flanks to his lower back before he peeked over the larger lion as best as he could. He stood on his father's tail to give himself a little more height. "Scawy!" he exclaimed with an underlining mewl, then dove back behind Mohatu, unwilling to face the scary light show for any longer than was necessary.<br />
<br />
Mohatu glanced back down to where his son was crawling up along his back and chuckled softly. He blinked as another crack of thunder rattled the cavern and smiled reassuringly to his son as he softly spoke, "C'mere, Ahadi. It's just noisy, it won't hurt you." He glanced back up toward the ceiling as a bit of dust settled on his muzzle and hoped that wasn't an empty promise.<br />
<br />
As Ahadi began creeping along his father's side toward the larger lion's forepaws, another lightning bolt struck somewhere outside and sent him scurrying over to his mother's protective embrace. Mohatu glanced down to his son and chuckled, "Ahadi.. It's okay. The Great Kings of the Past might be having a disagreement, but they never fight for long."<br />
<br />
Ahadi peeked out from behind his mother's foreleg to gaze up to his father, "Gweat kings?" he asked. "Dey scawy! Da-dy scawr dem away?"<br />
<br />
Mohatu chuckled softly and crouched down so he was relatively nose-to-nose with his son. "I can't scare them away, kiddo. The Kings are older and wiser than you or I. And a little out of reach," he added with a wry grin. "It'll be okay. Rain is good, anyway. It'll fill up the river and," at this point he glanced towards the cistern in the adjacent cavern, "our little pool of water, too."<br />
<br />
One of Mishwasha's ears flicked when the cub voice spok the term, 'Great Kings.' It was both endearing as the cub stumbled with pronunciation and distressing. She knew about the Great Kings and it made her depressed more than anything. "At least we won't go thirsty," she remarked quietly to Mohatu's words, her sunken state of mind evident in her tone.<br />
<br />
Tetema looked down at Ahadi and lowered her head to give the cub's forehead a couple of licks. "They're full of noise more than anything else," she said with a couple lashes of her tail as she glanced towards the cheetah, then the exit to the cavern, and finally looked back down at her son. "Sometimes you can't do much but wait until it goes away."<br />
<br />
Ahadi peeked out a bit further. "Why noishy?" he asked, creeping out from his hiding spot. He gave a bit of a purr at his mother's licks and pressed up against her chin when she got close enough. "Dey hungwy?" From a cub's perspective it made sense. After all, cubs get noisy when they're hungry, right?<br />
<br />
Mohatu chuckled softly as he sat back up and his tailtip flicked a time or two, "Mother always said they were noisiest when they were arguing over something important." A thought crossed his mind and his expression turned dark for the briefest of moments, but he appeared to decide not to share the thought with anyone as he quickly lost the darker bits of the expression on his face. Mohatu shrugged one shoulder, "I don't know if they're hungry or not, Ahadi. I've never spoken with them. If I do, I'll try and remember to ask." The lion shot Mishwasha a less-than-happy glance for a moment before he returned his gaze to Tetema to nod in agreement, "Waiting it out is usually the best."<br />
<br />
"A lot of lions living together tend to roar. A lot. I guess you wouldn't say the Great Kings are living together, exactly... but there's a lot of them," Tetema elaborated a little bit more, a faint bit of wistfulness in her tone. "They'll eventually go back to sleep."<br />
<br />
Ahadi tilted his head up to Mohatu. "Hungwy kings!" he giggled as daddy told him he'd check if they get hungry or not. He then tilted his head up to his mother. "Why dey wawr?" he asked, not quite getting the concept. Mohatu hadn't had to really roar since Ahadi's birth, so he wasn't not sure what it was. Which brought up his next question. "Wass wawr?"<br />
<br />
Mohatu smiled to his son before he rose to his feet to start pacing around the circumference of the cavern. He didn't stop until he neared the only working entrance and peered out at the rain. He could see flashes of lightning in the distance, but the storm seemed to be settling down into a steady, calm downpour. He glanced over his shoulder to Tetema as his son asked about roaring, but as the cub was looking at his mother, the lion decided to let her field that pair of questions.<br />
<br />
"Roar? It's a kind of noise lions make, usually when they're far apart and trying to find other lions, or a noise made to scare off someone they don't want around," Tetema explained. Given the closed quarters of the cavern, she really didn't feel like demonstrating.<br />
<br />
At some point during Tetema's explanation, Ahadi had managed to drift off into a light catnap.<br />
<br />
Mohatu couldn't help but chuckle as he shook his head and turned to slowly pad back over to Tetema, "I didn't want to go out into the rain just to demonstrate roaring anyway."<br />
<br />
As the cub slept, the storm continued to bathe the Pride Lands with a steady, cleansing rain. Conversation faded as the evening wore on, the day coming to a calm close. <br />
<br />
--- <br />
<br />
Days passed and as Ahadi grew more adventuresome, he began exploring the area around Pride Rock. If his parents weren't awake, the ever present cheetah - Mishwasha - became his defacto nanny as she accompanied the boy wherever he ventured outside of the main cavern. <br />
<br />
Much to Mohatu and Tetema's consternation, however, this led to an encounter with a lioness and her cubs that Ahadi's parents wouldn't hear about until days later. As the story came to light, Mohatu's concerns about the family's safety in Pride Rock were brought forth once more. While their safety was always of paramount importance to the lion, reminders of the bloody demise of his father's pride would likely always cause Mohatu no small measure of sadness and fear.<br />
<br />
-----<br />
''"Hindsight can help a king avoid past mistakes. Foresight can make him a mighty leader. But to truly live and be the best king he can possibly be? He must stop and look around from time to time." --Unknown''</div>
Ketekh
https://www.tlkmuck.org/index.php?title=Under_the_Baobab_-_2011&diff=317
Under the Baobab - 2011
2023-09-10T02:49:29Z
<p>Ketekh: Created page with "Pause '''Under the Baobab''' to get caught up to date on the in-universe (In Character) events within The Lion King MUCK. =2011 Chapter 1 - New Beginnings= A homeless lion and lioness arrive at Pride Rock, seeking shelter and a place where the lioness can safely have her cubs without fear of being attacked as they sleep. =2011 Chapter 2 - Charity Begins at Home= Despite a lack of ambition to be a king, circumstances are slowly evolving in a manner that may forc..."</p>
<hr />
<div>Pause '''Under the Baobab''' to get caught up to date on the in-universe (In Character) events within The Lion King MUCK.<br />
<br />
=[[2011 Chapter 1 - New Beginnings]]=<br />
A homeless lion and lioness arrive at Pride Rock, seeking shelter and a place where the lioness can safely have her cubs without fear of being attacked as they sleep.<br />
<br />
=[[2011 Chapter 2 - Charity Begins at Home]]=<br />
Despite a lack of ambition to be a king, circumstances are slowly evolving in a manner that may force Mohatu's hand when it comes to being a leader.<br />
<br />
=[[2011 Chapter 3 - Hunting Solutions]]= <br />
As the adults deal with the trials and tribulations of nomads-turned-pridal leaders, the cubs begin to get into more and more mischief as they grow bolder with the passage of time. (Intro only, no summary available.)</div>
Ketekh
https://www.tlkmuck.org/index.php?title=Under_the_Baobab&diff=316
Under the Baobab
2023-09-10T02:49:19Z
<p>Ketekh: Created page with "Pause '''Under the Baobab''' to get caught up to date on the in-universe (In Character) events within The Lion King MUCK. =Introduction - Setting the Scene= Years have passed since the last events recorded by Msimulizi. Get caught up to date with the recent history of the Pride Lands before Chapter 1 begins in September! =Chapter 1 - (The Circle of) Life Goes On (September 2019)= A new chapter of the story begins as another one comes to an end. (Full chapter c..."</p>
<hr />
<div>Pause '''Under the Baobab''' to get caught up to date on the in-universe (In Character) events within The Lion King MUCK. <br />
<br />
=[[Introduction - Setting the Scene]]=<br />
Years have passed since the last events recorded by Msimulizi. Get caught up to date with the recent history of the Pride Lands before Chapter 1 begins in September!<br />
<br />
=[[Chapter 1 - (The Circle of) Life Goes On]] (September 2019)=<br />
A new chapter of the story begins as another one comes to an end. (Full chapter coming soon!)<br />
<br />
=[[Chapter 2 - (The_Circle_of) Life Eclipsed]] (October 2019)=<br />
The second chapter brings tragedy and celebration to the Pride Lands.<br />
<br />
----<br />
<br />
'''Under the Baobab''' entries are written from the perspective of Msimulizi, a wise old elephant with a long memory and a knack for storytelling.<br />
<br />
For additional context, players may wish to review the previous incarnation of this page: [[Under the Baobab - 2011]]</div>
Ketekh
https://www.tlkmuck.org/index.php?title=Category:Rules_and_Policies&diff=315
Category:Rules and Policies
2023-09-10T02:47:37Z
<p>Ketekh: Created page with "==TLKMuck Rules and Polices== TLKMuck rules and policies are posted here for convenience. In the event the rules and policies on the website do not match those posted on the MUCK itself, the documents available on the MUCK take priority."</p>
<hr />
<div>==TLKMuck Rules and Polices==<br />
<br />
TLKMuck rules and policies are posted here for convenience. In the event the rules and policies on the website do not match those posted on the MUCK itself, the documents available on the MUCK take priority.</div>
Ketekh
https://www.tlkmuck.org/index.php?title=Category:Resources_and_Tutorials&diff=314
Category:Resources and Tutorials
2023-09-10T02:46:42Z
<p>Ketekh: Created page with "If you have suggestions for content that should be here or wish to help create such content, please contact Ketekh via MUCKmail or [mailto:ketekh@tlkmuck.org email] him."</p>
<hr />
<div>If you have suggestions for content that should be here or wish to help create such content, please contact Ketekh via MUCKmail or [mailto:ketekh@tlkmuck.org email] him.</div>
Ketekh
https://www.tlkmuck.org/index.php?title=MUCK_Intro_Guide&diff=313
MUCK Intro Guide
2023-09-10T02:45:07Z
<p>Ketekh: Created page with "<center>{{ns:6}}:Talmainie.png</center> <b>To Start Up With</b>: This little guide is a production of rather liberal flow of thought and therefore some may find it disagreeable in terms of order of presentation for instance. Generally it is meant to be a source for miscellaneous information regarding gameplay on <b>The Lion King MUCK</b> ( muck.tlkmuck.org 7675 ) in order to help people get started with it, should they be interested (they should!). Program used to..."</p>
<hr />
<div><center>[[{{ns:6}}:Talmainie.png]]</center><br />
<br />
<br />
<b>To Start Up With</b>: This little guide is a production of rather liberal flow of thought and therefore some may find it disagreeable in terms of order of presentation for instance. Generally it is meant to be a source for miscellaneous information regarding gameplay on <b>The Lion King MUCK</b> ( muck.tlkmuck.org 7675 ) in order to help people get started with it, should they be interested (they should!). Program used to connect to the MUCK here is <b>[http://www.gammon.com.au/mushclient/mushclient.htm| MUSHclient]</b>.<br />
<br />
<i> -- Talfasi, a TLKMUCK resident. </i>(11.4.2008)<br />
<br />
<br />
==<b><i>Chapter I: Connecting & Finding your way around!</i></b>==<br />
<b>TLKMUCK</b> is a roleplaying game system dedicated to the world of The Lion King. Therefore the characters in it are those of African wildlife and the locations are based on the movie or just otherwise in the same theme. The specialty of a MUCK is that it is a real-time system specifically built for the needs of RP and therefore it is a way more advanced (and comfortable) way to RP than using forums or instant messengers. Personally I've RP'ed here for quite a while, although taking 'breaks' of several years in between here and there - that is just my freakish personality though ;) One thing is consistent though, I've always found it a great place to RP, and there's plenty of that available there even now!<br />
<br />
<br />
Upon connecting, you should be greeted with this screen:<br />
<br />
<br />
[[{{ns:6}}:Talstart.png]]<br />
<br />
<br />
To connect to the MUCK you need to type in your character name and your password, to obtain a character simply follow the on-screen instructions that will guide you through the process. After that is done, you're taken into a set up of this kind:<br />
<br />
<br />
[[{{ns:6}}:Talingame.png]]<br />
<br />
<br />
This is the basic layout of the game. You are in a room, that has a description and exits that you can take. To view the room description again, you can type <b>look</b>. The window will also show if there are others in the room (there is none where I am), and basically you can use the directions and go explore. It is however usable to see the bigger picture, and for instance see where you are. For that there is the single most useful command on the MUCK. The <b>find</b> (or simply 'f'). Typing it will bring the next window:<br />
<br />
<br />
[[{{ns:6}}:Talfindlist2.png]]<br />
<br />
<br />
As you can see, this window shows a great deal of information. I find myself typing 'f' almost every 5 minutes, simply because I'm curious like that! First of all, you can see all the people who are currently connected, their character names, their idle time, species, status and their location. This screen can be used as a guide to see where there is RP in progress, who to talk to, etc.<br />
<br />
<br />
When traveling, it is useful to know that you can always return to a safe haven called the <b>OOC Complex</b> which can be accessed by the command <b>OOCC</b>. From there you will find in-game boards (such as for character requests), the offices of the wizards and such, but most importantly - from the <i>Hall of Beginnings</i> and <i>Player Start</i> you can access most of the biggest lands in the game directly, to help where you might want to go to.<br />
<br />
<br />
Remember: When finding yourself lost, or wishing you were elsewhere: You can always return to the <b>OOC Complex</b> and continue from there. Also, by default, the <i>Player Start</i> of the OOC Complex is your home location which you can return to by typing <b>GOHOME</b>. To find out how to change your home location to something of your preference, contact a member of the helpstaff or a wizard (command <b>STAFF</b> will show you which of them are online).<br />
<br />
<br />
==<b><i>Chapter II: Communication and Roleplay!</i></b>==<br />
The Lion King MUCK has several means of communication. To look into the most common forms, we can use the above picture of the find-list as reference. When engaging in RP, you can find your way into a room where such is happening. Before that though, you might want to talk to the people there first. This can be done by <i>paging</i>. For instance, you see me on the list, you could do this:<br />
<br />
<br />
<b>page Talfasi = Hi! I read your guide. It gave me headaches!</b><br />
<br />
<br />
.. and that would return <i>"YourCharacterName pages, "Hi! I read your guide. It gave me headaches!"</i> on my screen.<br />
<br />
<br />
And, you can be more artistic and use <i>page-pose</i>, like:<br />
<br />
<br />
<b>page Talfasi =: pokes you in the shoulder, ".. and I won't forgive you for it!"</b><br />
<br />
<br />
.. which would make <i>"In a page-pose to you, YourCharacterName pokes you in the shoulder, ".. and I won't forgive you for it!"</i> appear on my screen. :)<br />
<br />
<br />
The MUCK also has a mailing system called <i>muck-mail</i> which allows you to send mail messages to other players in the game, e-mail-stylishly. To send a mail directly to a player, type <b>mail playername</b>, or simply <b>mail</b> to access the system.<br />
<br />
<br />
Also, remember to check out the <i>status tags</i> of other people. It will tell what they are doing.<br />
<br />
<br />
<b> IC = In Character, the player is or is supposed to be roleplaying! :)<br><br />
OOC = Out-of-Character, he's just chit-chatting around.<br><br />
LRP = Looking-For-Roleplay</b><br />
<br />
<br />
and<b> AFK, BRB.. </b>etc. <b>STF / WIZ</b> tags hint that the player is helpstaff or wizard-body.<br />
<br />
<br />
To change the status for yourself, simply type in the tag of your wish, ie. <b>IC</b><br />
<br />
<br />
So!<br />
<br />
<br />
Let's say you've asked someone to RP with you, and he/she's agreed. Often the case is that you are not yet in the same location. To get together without a huge amount of traveling, you can try the command <b>jump</b> to jump directly to the other player's location. Remember to ask if it's okay first. However, as so many of the rooms are marked so that you can't directly jump into them, there is a <i>summoning system</i>.<br />
<br />
<br />
Typing <b>mjoin 'playername'</b>, you request to join another player in their location. He/She is then prompted to accept or decline your request. Alternatively, you can type <b>msummon 'playername'</b> to request the other party to join you at your location.<br />
<br />
<br />
Good! Now let's look into the scenario where you're together in the same room with other people. This is where you naturally roleplay. That and general messaging in one room can be done through <i>posing</i> and <i>spoofing</i>.<br />
<br />
<br />
For instance, typing:<br />
<br />
<br />
<b>pose is laying down on the ground, idly looking across the savannahs and having hunch of an itch on his left shoulder</b><br />
<br />
<br />
Would make <i>YourCharacterName is laying down on the ground, idly looking across the savannahs and having hunch of an itch on his left shoulder</i> appear on everyone's screen to read.<br />
<br />
<br />
And..<br />
<br />
<br />
<b>SPOOF A lion is laying down on the ground, idly looking across the savannahs and having hunch of an itch on his left shoulder</b><br />
<br />
<br />
Would make others see <i>A lion is laying down on the ground, idly looking across the savannahs and having hunch of an itch on his left shoulder</i><br />
<br />
<br />
It is that easy! :)<br />
<br />
<br />
==<b><i>Chapter III: Character Description and Related!</i></b>==<br />
Considering a RP environment relies heavily on descriptions, it /would/ be preferable for you to set a description of your character for others to read amongst other things!<br />
<br />
<br />
In-game, you can check descriptions of objects and other players by typing <b>look</b> and then the target. When it comes to characters it's also possible to set a message for its scent that players can access through the command <b>smell</b> too.<br />
<br />
<br />
You can set these by typing in:<br />
<br />
<br />
<b>SETUP</b><br />
<br />
<br />
This should pop in a window with various choices, including an editor where to type in your character description. Let your creativity flow! :)<br />
<br />
<br />
You might notice other players having little tags after their names when in a room, like:<br />
<br />
<br />
[[{{ns:6}}:Talatpose.png]]<br />
<br />
<br />
To set one for yourself, type in <b>@pose me=your desired tag</b>. Whoa, all done there! Remember that it's added directly after your character name, so using separation with a comma like in <i>Mwenge</i>'s case is preferable.<br />
<br />
<br />
Also, as a little fun detail you can set in a tag of similar kind in a bigger list for other players to read. When typing <b>who</b> you should see a list of this kind:<br />
<br />
<br />
[[{{ns:6}}:Talwholist.png]]<br />
<br />
<br />
To set a tag of this kind for yourself, type in <b>wd s: your desired tag</b>. Check check.<br />
<br />
<br />
Besides all these, you can also insert in-detail In- and Out-Of-Character information such as contact details for yourself for others to see by using the <b>Player Information</b> system. This is accessed by typing <b>pinfo playername</b>, if the target has written something in it, you should see it. To set these fields for yourself, type in <b>pinfo #help</b> and it will list the commands.<br />
<br />
<br />
==<b><i>Chapter IV: Additional goodies!</i></b>==<br />
The MUCK has a lot of different commands to use, here's a couple that might be usable. There are plenty of others, part of the fun is learning yourself! The wiz/helpstaff can be bugged for additional information that you might feel like needing!<br />
<br />
<br />
<b>carry</b> will let you, well.. as it says, carry another person. This can be used if you want to take someone somewhere for instance. Typing in <b>carry #help</b> will let you find out more about it! Useful in certain situations.<br />
<br />
<br />
<b>wel</b> is another fun tool. It stands for "Who else" and as it states it will list people who are in a target room, regardless whether they're online or not. So, type in a character name after it like <b>wel charactername</b> and you should see a listing of the people in the character's room. I'm a home-made sherlock so I find myself using this often. ;)<br />
<br />
<br />
<b>contimes</b> will let you to see a statistic about another person's connection habits. It will show when the target has connected and for how long in a neat little window. Many people who are aware of this feature have it disabled (go figure? Me too sometimes.. *grins*). <b>contimes #help</b> will tell you more about it like usual. :)<br />
<br />
<br />
Well, like said before. The place is filled with things that I likely fail to mention - but as the topic states the intention of this little page is meant to be a small guide into the world of RP in Lion King -oriented setting in TLKMUCK. I hope it was of some use - and remember: when in doubt, bug a helpstaff member or a wiz, that's what they're there for (command: <b>STAFF</b>).<br />
<br />
<br />
Thanks for reading and happy roleplaying!<br />
<br />
<br />
Your friendly ROGUE-FOR-LIFE leonine neighbor,<br><br />
-- <i>Talfasi</i><br />
[[Category:Resources and Tutorials|{{SUBPAGENAME}}]]</div>
Ketekh
https://www.tlkmuck.org/index.php?title=FAQ&diff=312
FAQ
2023-09-10T02:43:48Z
<p>Ketekh: Created page with "=Frequently Asked Questions= ====What is a MUCK?==== A MUCK is a multi-user, text based, socially interactive, user-extendable role playing environment. Another way of looking at it is as a living book, of sorts. You connect with a client and interact with others, writing a new story as you go along. See the [http://en.wikipedia.org/wiki/TinyMUCK TinyMUCK] entry on [http://www.wikipedia.org Wikipedia] for more information. ====What is a character?===..."</p>
<hr />
<div>=Frequently Asked Questions=<br />
<br />
====What is a MUCK?====<br />
A MUCK is a multi-user, text based, socially interactive, user-extendable role playing environment. Another way of looking at it is as a living book, of sorts. You [[How_to_connect|connect]] with a client and interact with others, writing a new story as you go along. See the [http://en.wikipedia.org/wiki/TinyMUCK TinyMUCK] entry on [http://www.wikipedia.org Wikipedia] for more information.<br />
<br />
====What is a character?====<br />
A character is the username you use to connect to the MUCK. The first character you create becomes your primary character and establishes your account. An account can have more than one character assigned to it and the additional characters are called "alternate characters" or "alts" for short.<br />
<br />
====Can I have a character with a number or special symbol in the name?====<br />
No. Special symbols are not allowed because of systematic constraints and numbers are not allowed as a general policy. Just as you wouldn't meet a "John1 Smith" in real life, we don't wish our characters to be numbers, either.<br />
<br />
====Can I pick any name at all?====<br />
No. In order to preserve the theme of the muck, we do reserve the right to reject names that would be blatantly out of place (such as "Joe" or "Bob"). The list below offers several resources from which you can select Swahili words that would make excellent names. If in doubt, please page any on duty wizard or helpstaff member for assistance.<br />
* https://africanlanguages.com/swahili/<br />
* https://en.bab.la/dictionary/english-swahili/<br />
* https://en.glosbe.com/en/sw/<br />
* https://africanlanguages.com/swahili/index.php?l=en<br />
* https://www.bing.com/translator/?from=en&to=sw<br />
* https://translate.google.com/<br />
<br />
====How long does it take for my character request to be approved?====<br />
Processing requests is a manual procedure and is only done by the wizards. Our goal is to respond to requests within twenty-four hours, but occasionally that window will be larger. If you have been waiting more than twenty-four hours, feel free to contact a member of the Help Staff on the MUCK or [mailto:admin@tlkmuck.org email the administrators] to inquire about the status of your request.<br />
<br />
====Now that I have a character, how do I get started?====<br />
Check out Talfasi's excellent [[MUCK Intro Guide]]!<br />
<br />
====How do I change my email address?====<br />
Page or MUCKmail a wizard to request the change. Include both old and new email addresses for us to verify your identity against what is on file.<br />
<br />
====Why do I get disconnected after idling for forty-five minutes?====<br />
The MUCK administrators monitor the activity on the MUCK and use connection counts to determine how many users are active at any given moment. Idling needlessly skews our statistics in an undesirable manner, so the idle-boot policy was implemented. <br />
<br />
====How can I become a Help Staffer?====<br />
Page or MUCKMail Jioni and let her know you're interested!<br />
<br />
====How can I become a Wizard?====<br />
Wizards are added on an infrequent basis - usually only when another, existing wizard steps down. As a general rule, we do not accept requests to become a wizard and tend to keep track of those who have actively pursued a wizard bit. This is a policy of Ketekh's and is based on the premise that someone who '''wants''' to become a wizard isn't ready to '''be''' a wizard.<br />
<br />
====Why do you accept requests to join Help Staff but not requests to join the Wizard team?====<br />
Help Staff are a group of players who are willing and able to offer guidance to other players regarding MUCK-related issues. Wizards are players with a higher level of access to the MUCK and have the ability to perform actions not normally granted to other players(renaming/deleting others' objects, moving rooms/things/players that they do not own, etc) in order to help administer the rules and improve the MUCK. Because of this higher level of access (indeed, it's possible to shut the muck down if you're a wizard, but only Ketekh and Danur have access to restart it!), wizards are more selectively chosen.<br />
<br />
[[Category:Resources and Tutorials|{{SUBPAGENAME}}]]</div>
Ketekh
https://www.tlkmuck.org/index.php?title=How_to_connect&diff=311
How to connect
2023-09-10T02:41:57Z
<p>Ketekh: Created page with "=How to connect to the muck= Telnet to: [telnet://muck.tlkmuck.org:7675 muck.tlkmuck.org, port 7675] =Muck Clients= ==UNIX== *[http://tinyfugue.sourceforge.net/ Tiny Fugue (tf-35a*.tar.gz) (get the latest version)] ==Windows== *[ftp://papa.indstate.edu/winsock-l/mud/mutt_01k.zip MUTT (16bit for Win3.1 or Above)] *[ftp://papa.indstate.edu/winsock-l/mud/zmud16.zip zMUD (16/32bit)] *[ftp://papa.indstate.edu/winsock-l/mud/gmd3219b.zip GeNewIc MUD (32bit for Win95 or WinNT)..."</p>
<hr />
<div>=How to connect to the muck=<br />
Telnet to: [telnet://muck.tlkmuck.org:7675 muck.tlkmuck.org, port 7675]<br />
<br />
=Muck Clients=<br />
==UNIX==<br />
*[http://tinyfugue.sourceforge.net/ Tiny Fugue (tf-35a*.tar.gz) (get the latest version)]<br />
<br />
==Windows==<br />
*[ftp://papa.indstate.edu/winsock-l/mud/mutt_01k.zip MUTT (16bit for Win3.1 or Above)]<br />
*[ftp://papa.indstate.edu/winsock-l/mud/zmud16.zip zMUD (16/32bit)]<br />
*[ftp://papa.indstate.edu/winsock-l/mud/gmd3219b.zip GeNewIc MUD (32bit for Win95 or WinNT)]<br />
*[http://www.gammon.com.au/downloads/dlmushclient.htm MUSHClient (32bit for Win95 or WinNT)]<br />
<br />
==Macintosh==<br />
*[http://www.heynow.com/savitar/ Savitar]<br />
<br />
==Notes==<br />
Users behind a router that uses [http://en.wikipedia.org/wiki/Network_address_translation/ Network Address Translation] (NAT) may find that their connections seem dropped several minutes of idleness. This is not due to the standard "idle boot" setting of the muck (which will disconnect you with the message "Autodisconnecting for inactivity." after 45 minutes of no activity), but rather as a result of how NAT works. <br />
<br />
Most clients have a 'send keep alive packet' setting that will help prevent the dead connections. To configure MUSHClient (v.4.44 and newer), follow these instructions:<br />
*Make sure scripting is enabled for the connection in question and is set to LUA.<br />
*Use CTRL+I to open the Immediate window.<br />
*Paste the following into the Immediate window:<br />
check (SetOption ("send_keep_alives", 1))<br />
*Click "Run".<br />
*Click "Close".<br />
*Save the world file.<br />
You can use the Immediate window to verify the setting has been updated. Follow the instructions above, but paste the following into the Immediate window, instead of the 'SetOption' command from above:<br />
*print ("keep alives =", GetOption ("send_keep_alives"))<br />
This should return the following:<br />
keep alives = 1<br />
<br />
Now you should remain connected up to the [[FAQ#Why_do_I_get_disconnected_after_idling_for_forty-five_minutes.3F|45 minute idle-boot timeout]], which is a part of the MUCK's configuration.<br />
<br />
See the [http://ftp.gammon.com.au/forum/bbshowpost.php?action=quote&bbpost_id=57649&page=1 original post on gammon.com.au] for a more in-depth discussion of this option.<br />
<br />
[[Category:Resources and Tutorials|{{SUBPAGENAME}}]]</div>
Ketekh
https://www.tlkmuck.org/index.php?title=Pridal_Rules&diff=310
Pridal Rules
2023-09-10T02:40:22Z
<p>Ketekh: Created page with "v4.1 - 02/09/2020 ==Overview== This policy was created to form a framework for managing prides, which form the core of the MUCK's concept. These rules are updated occasionally to meet the changing needs of the MUCK's playerbase. Of note, while the wizards realize the title of King is traditionally gender specific and applied to adult male lions, the words King and Queen are interchangeable with the world Ruler as described below. Many other arrangements (co-Kings, co-..."</p>
<hr />
<div>v4.1 - 02/09/2020<br />
<br />
==Overview==<br />
This policy was created to form a framework for managing prides, which form the core of the MUCK's concept. These rules are updated occasionally to meet the changing needs of the MUCK's playerbase. <br />
<br />
Of note, while the wizards realize the title of King is traditionally gender specific and applied to adult male lions, the words King and Queen are interchangeable with the world Ruler as described below. Many other arrangements (co-Kings, co-Queens, Queen leadership with a lion consort, and other variants) are welcome as well. If in doubt, ask the wizards!<br />
<br />
==Requirements to be a Ruler==<br />
<br />
#Any adult lion or lioness who gathers the support of three additional adult leonines of either gender may apply to be a Ruler. For co-Ruler situations, one additional "supporting" leonine is required. There are no restrictions to the number of Rulers the MUCK can have at any given time. Only adults can be Rulers. Cubs, juveniles, and adolescents are not qualified.<br />
#The applicant(s) and the supporting characters must all be different players. Alternates of one another will not be accepted to fulfill these requirements. In other words, a pride must be formed of four (or more) separate players.<br />
#The applicant(s) must not have any serious previous infractions of MUCK rules.<br />
#The applicant(s) must not have previously been a Ruler whose pride was disbanded three times.<br />
#The applicant(s) must connect an average of ten hours a week over a rolling six week period. Additionally, the supporting members of the applying group must connect an average of ten hours a week over a rolling six-week period. The wizards will examine connection times to verify the applicant(s) has/have been connecting often before applying. Connecting and idling will not be an acceptable method of accruing time online. We will monitor idling. Failing to actively seek out roleplay while online will be grounds for disqualification of the application, although concurrent connections of other players will be taken into account as we realize you cannot role play by yourself.<br />
<br />
Exceptions to the above requirements may be made at the Administrators' discretion. If you have questions, please page any on-duty Wizard.<br />
<br />
==How to become a Ruler==<br />
<br />
Any adult lion or lioness who has the support of three other players as described above can apply to become a Ruler. As mentioned above, there are no restrictions on how many Rulers the MUCK can have at any given time.<br />
<br />
There are no predefined induction periods, but please allow up to two weeks for the administrators to review the application and respond.<br />
<br />
To apply to be a Ruler, gather the support of three separate players as described above. Each character cannot currently support or be another Ruler and must be played by different players. Send a muckmail to Ketekh or an email to Ketekh_AT_tlkmuck.org listing your interest in applying and the names of the supporting characters.<br />
<br />
All members must be active on the MUCK. Their connection times will be averaged with the applicant's to determine whether the applicant qualifies to be a Ruler. <br />
<br />
Your application will be processed and you will be notified whether or not your application has been approved within two weeks.<br />
<br />
==After Induction==<br />
<br />
Rulers will be able to begin building their lands immediately after being inducted. Do not begin building your lands prior to this point. Circumstances may call for leniency due to succession planning and land takeovers. Consult with the wizards to discuss an exception before violating this rule.<br />
<br />
Violating the building rule can be grounds for rejecting your application or prohibiting you from qualifying in the future.<br />
<br />
Connection and idle times will be monitored on a regular basis. If you fall below the required connection times, you will receive a warning the first time and be given a two-week grace period to correct the situation. If it has not been corrected after the grace period is over, or if this is not the first offense, your pride will be disbanded and you will have to reapply.<br />
<br />
If your pride is disbanded three times, you will be disqualified from re-applying with that character.<br />
<br />
==Co-Rulers, Queens, and Heirs==<br />
<br />
Each pride may have up two leaders, one leader and one "consort" (a queen if the ruler is a king and vice versa, for example) and a line of succession, though none of these positions are mandatory (known hereafter as the leadership of the pride). The leadership players must not have any serious infractions of MUCK rules and must be approved by the wizards prior to a character being granted leadership status.<br />
<br />
Pridal leadership members are subject to the same rules as the Ruler, thus each character must connect an average of ten hours per week over a six week rolling period or they will lose their status. The loss of a leadership member will not result in the disbanding of a pride, merely the character's return to regular status.<br />
<br />
While members of the line of succession are not considered leadership positions from a role-play perspective (as they're merely "next in line" for Leadership), they must still meet the requirements above in order to be granted Ruler status when the current Ruler of a pride steps down. Note that being added to the line of succession does not guarantee a Ruler title, and a Ruler may change his/her line of succession prior to stepping down.<br />
<br />
==Multiple Rulers==<br />
<br />
Prides can have multiple Rulers, but all must meet the requirements listed above except for the number of supporters required to qualify as a pride.<br />
<br />
For each additional Ruler, a pride is required to gain the support of one additional leonine of either gender, beyond the initial supporting character requirements of a lone Ruler. A pride with two Rulers, for example, is required to have four additional leonine supporters to qualify for pride status. Since multiple Rulers are considered to be a single ruling entity, characters belonging to the players of either Ruler will not count towards this total.<br />
<br />
==Leading Multiple Prides==<br />
<br />
Players cannot Rule more than one pride at a time. Given the relatively low average connection count, [[FC_Rules|Feature Characters]] are an exception to this rule. In other words, an existing Ruler could be accepted to play Simba during the casting process if they are determined to be the best candidate for the role and they continue to comply with all requirements for their Ruler character.<br />
<br />
==Reasons for disbanding prides (removing the Ruler's title)==<br />
<br />
# OOC Harassing another player for any purpose, be that trying to force them to join, to roleplay a certain way, to react to the Ruler a certain way, etc. NO OOC harassment will be tolerated!<br />
# Any serious infraction of the rules.<br />
# Failure of the minimum members of the pride, including the Ruler, to maintain an average of ten hours a week over a rolling six-week period and roleplaying most of that time.<br />
# Failure to maintain the minimum number of supporting leonine pride members any one time with each leonine from a different player.<br />
<br />
Items 1 and 2 can include disqualification of future applications for Rulership.<br />
<br />
Items 3 and 4 include disqualification of future applications for Rulership if the infraction is the third infraction by that Ruler or his/her pride.<br />
<br />
Disbanding can occur at any time. If your pride is disbanded and you are not disqualified from reapplying, you can reapply for Kingship immediately.<br />
<br />
If you have any questions, muckmail Ketekh or email ketekh_AT_tlkmuck.org.<br />
<br />
[[Category:Rules and Policies|{{SUBPAGENAME}}]]</div>
Ketekh
https://www.tlkmuck.org/index.php?title=What%27s_New&diff=309
What's New
2023-09-10T02:33:59Z
<p>Ketekh: </p>
<hr />
<div>=Introduction=<br />
Updates to the website and the MUCK itself are shown below, with most recent first. Check this page frequently for the latest information!<br />
=2023=<br />
==September==<br />
* 09/09/2023 <br />
** Rebuilding the site manually<br />
=2020=<br />
==February==<br />
* 02/09/2020<br />
** Minor clarification to the [[Pridal Rules]] - existing Rulers can apply to play "ruler" Feature Characters, such as Simba, provided they continue to maintain all requirements for their existing Ruler character.<br />
* 02/03/2020<br />
** Mufasa is being cast! Log onto the muck and check the MOTD for details!<br />
=2019=<br />
==October==<br />
* 10/03/2019<br />
** [[Chapter 1 - (The Circle of) Life Goes On]] updated with a note that the 'full version' is coming soon.<br />
** October's Intro: [[Chapter 2 - (The Circle of) Life Eclipsed]]<br />
==August==<br />
* 8/22/2019<br />
** A major rewrite of the [[Pridal Rules]]<br />
** Newly posted [[FC Rules]]<br />
** Newly posted [[FC Re-Launch FAQs]]<br />
** The [[2019 FC Re-launch Announcement]]<br />
** Resurrected and updated [[Under the Baobab]]<br />
** An intro to recent history on the MUCK: [[Introduction - Setting the Scene]]<br />
** September's Intro: [[Chapter 1 - (The Circle of) Life Goes On]]<br />
** A minor update to the [[Muck Policies & Regulations]]<br />
** Updated [[The MUCK Staff]]<br />
** A minor update to the main and [[Credits & Copyrights]] pages to reference Scholastic and the 2019 movie<br />
** Fixed the website's theme so the colors render properly again<br />
==July==<br />
* 7/20/2019 - Updated the home page (and welcome.txt file for the muck) to reflect a copyright of "1994, 2019" to ensure we acknowledge we're not attempting infringement on either property. Also updated the FAQ to include links to Swahili dictionaries in connection to an update to CCS to remove a dead link to an old Swahili dictionary.<br />
=2018=<br />
==November==<br />
* 11/24/2018 - Removed links to the 2011 FC re-launch pages, made several other edits as we prepare for the 2019 FC re-launch.<br />
* Earlier in 2018: Rebuilt website during a wiki upgrade - still need to fix the template/colors/layout.<br />
=2011=<br />
==September==<br />
* 09/30/2011 - Announced the 2011 return of the Feature Characters and posted Frequently Asked Questions about the re-launch<br />
==June==<br />
* 06/12/2011 - Migrated the site to a new webhost.<br />
=2010=<br />
==September==<br />
* 09/11/2010 - Added "send keep alive" information for MUSHClient to the [[How to connect]] page and created the [[FAQ]] page.<br />
==June==<br />
* 06/19/2010 - Multiple revisions to update the rules, better organize pages, and add content. Added Hajima to [[The MUCK Staff]] page.<br />
* 06/18/2010 - Posted link to the anniversary announcement.<br />
=2009=<br />
==October==<br />
* 10/08/2009 - Cleaned up a bunch of vandalism and restricted edits/page creation to registered users.<br />
==July==<br />
* 07/15/2009 - Website migrated to a new server.<br />
=2008=<br />
==January==<br />
* 01/28/2008 - Website updated with WikiMedia software and initial pages published.</div>
Ketekh
https://www.tlkmuck.org/index.php?title=What%27s_New&diff=308
What's New
2023-09-10T02:32:39Z
<p>Ketekh: Created page with "=Introduction= Updates to the website and the MUCK itself are shown below, with most recent first. Check this page frequently for the latest information! =2020= ==February== * 02/09/2020 ** Minor clarification to the Pridal Rules - existing Rulers can apply to play "ruler" Feature Characters, such as Simba, provided they continue to maintain all requirements for their existing Ruler character. * 02/03/2020 ** Mufasa is being cast! Log onto the muck and check the MOTD..."</p>
<hr />
<div>=Introduction=<br />
Updates to the website and the MUCK itself are shown below, with most recent first. Check this page frequently for the latest information!<br />
=2020=<br />
==February==<br />
* 02/09/2020<br />
** Minor clarification to the [[Pridal Rules]] - existing Rulers can apply to play "ruler" Feature Characters, such as Simba, provided they continue to maintain all requirements for their existing Ruler character.<br />
* 02/03/2020<br />
** Mufasa is being cast! Log onto the muck and check the MOTD for details!<br />
=2019=<br />
==October==<br />
* 10/03/2019<br />
** [[Chapter 1 - (The Circle of) Life Goes On‎]] updated with a note that the 'full version' is coming soon.<br />
** October's Intro: [[Chapter 2 - (The Circle of) Life Eclipsed]]<br />
==August==<br />
* 8/22/2019<br />
** A major rewrite of the [[Pridal Rules]]<br />
** Newly posted [[FC Rules]]<br />
** Newly posted [[FC Re-Launch FAQs]]<br />
** The [[2019 FC Re-launch Announcement]]<br />
** Resurrected and updated [[Under the Baobab]]<br />
** An intro to recent history on the MUCK: [[Introduction - Setting the Scene‎‎]]<br />
** September's Intro: [[Chapter 1 - (The Circle of) Life Goes On‎]]<br />
** A minor update to the [[Muck Policies & Regulations]]<br />
** Updated [[The MUCK Staff‎]]<br />
** A minor update to the main and [[Credits & Copyrights]] pages to reference Scholastic and the 2019 movie<br />
** Fixed the website's theme so the colors render properly again<br />
==July==<br />
* 7/20/2019 - Updated the home page (and welcome.txt file for the muck) to reflect a copyright of "1994, 2019" to ensure we acknowledge we're not attempting infringement on either property. Also updated the FAQ to include links to Swahili dictionaries in connection to an update to CCS to remove a dead link to an old Swahili dictionary.<br />
=2018=<br />
==November==<br />
* 11/24/2018 - Removed links to the 2011 FC re-launch pages, made several other edits as we prepare for the 2019 FC re-launch.<br />
* Earlier in 2018: Rebuilt website during a wiki upgrade - still need to fix the template/colors/layout.<br />
=2011=<br />
==September==<br />
* 09/30/2011 - Announced the 2011 return of the Feature Characters and posted Frequently Asked Questions about the re-launch<br />
==June==<br />
* 06/12/2011 - Migrated the site to a new webhost.<br />
=2010=<br />
==September==<br />
* 09/11/2010 - Added "send keep alive" information for MUSHClient to the [[How to connect]] page and created the [[FAQ]] page.<br />
==June==<br />
* 06/19/2010 - Multiple revisions to update the rules, better organize pages, and add content. Added Hajima to [[The MUCK Staff]] page.<br />
* 06/18/2010 - Posted link to the anniversary announcement.<br />
=2009=<br />
==October==<br />
* 10/08/2009 - Cleaned up a bunch of vandalism and restricted edits/page creation to registered users.<br />
==July==<br />
* 07/15/2009 - Website migrated to a new server.<br />
=2008=<br />
==January==<br />
* 01/28/2008 - Website updated with WikiMedia software and initial pages published.</div>
Ketekh
https://www.tlkmuck.org/index.php?title=File:Information_icon4.svg&diff=307
File:Information icon4.svg
2023-09-09T04:56:26Z
<p>Ketekh: </p>
<hr />
<div></div>
Ketekh
https://www.tlkmuck.org/index.php?title=File:Ambox_important.svg&diff=305
File:Ambox important.svg
2023-09-09T04:52:15Z
<p>Ketekh: </p>
<hr />
<div></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Main_Page&diff=304
Main Page
2023-09-09T04:41:29Z
<p>Ketekh: </p>
<hr />
<div>{{Mbox <br />
| type = content<br />
| text = The website is being rebuilt. Some links and content are non-functional and will be repaired as soon as possible! <br />
}}<br />
<br />
<br />
[[image:Simba.jpg|right|frame\Simba as drawn by [[Nalina]]]]<br />
<br />
=Welcome to TLKMuck!=<br />
Enter a world where you can take on the persona of an inhabitant of the Pride Lands. Move through the Pride Lands in search of food, meeting friends and enemies alike along the way. Converse with characters from creative expansions upon the movie's story. Fight for your life against a fierce cheetah, chase a troublesome hyena, or lie in the sun with a beautiful lioness. Relive the excitement, the grandeur, the fun of The Lion King - interactively!<br />
<br />
The Lion King MUCK has relaunched our Feature Characters! Check out the [[2019 FC Re-launch Announcement]], [[FC Re-Launch FAQs]], and [[FC Rules]] and then get caught up with their In Character history [[Under the Baobab]]!<br />
<br />
'''Note''': Interactions with the FCs is logged to facilitate compilation of the month-end chapter. By entering a room with a Feature Character you are giving consent for your poses, remarks, and other actions to be logged and published at a later date.<br />
<br />
==More Information==<br />
For more information, check out these links:<br />
*[[What's New]] (Site and system updates)<br />
*[[Under the Baobab]] (In-universe updates)<br />
*[[FAQ|Frequently Asked Questions]]<br />
*[[How to connect]]<br />
*[[:Category:Resources_and_Tutorials|Resources & Tutorials]]<br />
*[[:Category:Rules and Policies|Rules and Policies]]<br />
*[[The MUCK Staff]]<br />
*[[About the MUCK]]<br />
*[[Credits & Copyrights]]<br />
<br />
If the muck is unavailable or non-responsive, please [mailto:admin@tlkmuck.org email the administrators] to let us know it's offline.<br />
<br />
The Lion King, Simba, and other characters are ©1994, 2019 Disney and ©1994 Scholastic.<br/><br />
The MUCK and its supporting systems in no way constitute a challenge to these copyrights.</div>
Ketekh
https://www.tlkmuck.org/index.php?title=Module:Message_box/ambox.css&diff=301
Module:Message box/ambox.css
2023-09-09T04:34:59Z
<p>Ketekh: Created page with "/** * {{ambox}} (article message box) styles * * @source https://www.mediawiki.org/wiki/MediaWiki:Gadget-enwp-boxes.css * @revision 2021-07-15 */ table.ambox { /* 10% = Will not overlap with other elements */ margin: 0 10%; /* Prevent overflow in narrow screens (<=850px) in the Timeless skin. See Skin:Timeless#Less than 851 pixels and https://phabricator.wikimedia.org/source/Timeless/browse/REL1_39/resources/screen-mobile.less$268 */ width: unset; b..."</p>
<hr />
<div>/**<br />
* {{ambox}} (article message box) styles<br />
*<br />
* @source https://www.mediawiki.org/wiki/MediaWiki:Gadget-enwp-boxes.css<br />
* @revision 2021-07-15<br />
*/<br />
table.ambox {<br />
/* 10% = Will not overlap with other elements */<br />
margin: 0 10%;<br />
/* Prevent overflow in narrow screens (<=850px) in the Timeless skin.<br />
See [[Skin:Timeless#Less than 851 pixels]]<br />
and https://phabricator.wikimedia.org/source/Timeless/browse/REL1_39/resources/screen-mobile.less$268 */<br />
width: unset;<br />
border: 1px solid #a2a9b1;<br />
/* Default "notice" blue */<br />
border-left: 10px solid #36c;<br />
background-color: #fbfbfb;<br />
box-sizing: border-box;<br />
}<br />
<br />
/* Single border between stacked boxes. */<br />
table.ambox + table.ambox,<br />
table.ambox + link + table.ambox,<br />
table.ambox + style + table.ambox {<br />
margin-top: -1px;<br />
}<br />
<br />
/* An empty narrow cell */<br />
.ambox td.mbox-empty-cell {<br />
border: none;<br />
padding: 0;<br />
width: 1px;<br />
}<br />
<br />
/* The message body cell(s) */<br />
.ambox th.mbox-text,<br />
.ambox td.mbox-text {<br />
border: none;<br />
/* 0.5em left/right */<br />
padding: 0.25em 0.5em;<br />
/* Make all mboxes the same width regardless of text length */<br />
width: 100%;<br />
}<br />
<br />
/* The left image cell */<br />
.ambox td.mbox-image {<br />
/* 0.5em left, 0px right */<br />
/* @noflip */<br />
padding: 2px 0 2px 0.5em;<br />
}<br />
<br />
/* The right image cell */<br />
.ambox td.mbox-imageright {<br />
/* 0px left, 0.5em right */<br />
/* @noflip */<br />
padding: 2px 0.5em 2px 0;<br />
}<br />
<br />
table.ambox-notice {<br />
/* Blue */<br />
border-left-color: #36c;<br />
}<br />
<br />
table.ambox-speedy {<br />
/* Pink */<br />
background-color: #fee7e6;<br />
}<br />
<br />
table.ambox-delete,<br />
table.ambox-speedy {<br />
/* Red */<br />
border-left-color: #b32424;<br />
}<br />
<br />
table.ambox-content {<br />
/* Orange */<br />
border-left-color: #f28500;<br />
}<br />
<br />
table.ambox-style {<br />
/* Yellow */<br />
border-left-color: #fc3;<br />
}<br />
<br />
table.ambox-move {<br />
/* Purple */<br />
border-left-color: #9932cc;<br />
}<br />
<br />
table.ambox-protection {<br />
/* Gray-gold */<br />
border-left-color: #a2a9b1;<br />
}<br />
<br />
/**<br />
* {{ambox|small=1}} styles<br />
*<br />
* These ".mbox-small" classes must be placed after all other<br />
* ".ambox" classes. "html body.mediawiki .ambox"<br />
* is so they override both "table.ambox + table.ambox"<br />
* and "table.ambox + link + table.ambox" above.<br />
*<br />
* @source https://www.mediawiki.org/wiki/MediaWiki:Gadget-enwp-boxes.css<br />
* @revision 2021-07-15<br />
*/<br />
<br />
/* For the "small=yes" option. */<br />
html body.mediawiki .ambox.mbox-small {<br />
clear: right;<br />
float: right;<br />
margin: 4px 0 4px 1em;<br />
box-sizing: border-box;<br />
width: 238px;<br />
font-size: 88%;<br />
line-height: 1.25em;<br />
}<br />
<br />
/* For the "small=left" option. */<br />
html body.mediawiki .ambox.mbox-small-left {<br />
margin: 4px 1em 4px 0;<br />
box-sizing: border-box;<br />
overflow: hidden;<br />
width: 238px;<br />
border-collapse: collapse;<br />
font-size: 88%;<br />
line-height: 1.25em;<br />
}</div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:Mbox/doc&diff=300
Template:Mbox/doc
2023-09-09T04:32:49Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div><includeonly>{{Languages|Template:Mbox}}</includeonly><br />
{{Mbox templates}}<br />
{{Documentation subpage}}<br />
<!-- Add categories where indicated at the bottom of this page and interwikis at Wikidata --><br />
{{Lua|Module:Message box}}<br />
{{Uses TemplateStyles<br />
| Module:Message box/ambox.css<br />
| Module:Message box/cmbox.css<br />
| Module:Message box/imbox.css<br />
| Module:Message box/ombox.css<br />
| Module:Message box/tmbox.css<br />
}}<br />
{{High-use|15,000}}<br />
<br />
This is the {{tlx|mbox}} or '''multi namespace message box''' meta-template.<br />
<br />
This meta-template is used to build message box templates that are used on several types of pages and thus need to change style depending on what page they are used on. Based on page type detected it uses one of {{tlx|ambox}}, {{tlx|tmbox}}, {{tlx|imbox}}, {{tlx|cmbox}} and {{tlx|ombox}}.<br />
<br />
Note that this template should only be used for message boxes that really need to adapt their style. Most message boxes do not need this and should use one of {{tlx|ambox}}, {{tlx|tmbox}}, {{tlx|imbox}}, {{tlx|cmbox}} or {{tlx|ombox}} directly. Using those templates directly means that your template will look the same on its template page and at any other place you show it, which makes it clear on what kind of pages it is supposed to be used. It also gives you access to any extra features those templates offer, and it saves some server load.<br />
<br />
== Usage ==<br />
This template takes the same parameters as {{tlx|ambox}} and {{tlx|imbox}} etc. See full documentation there.<br />
<br />
Some of the boxes this template calls only handles images of max 52px width, thus that limitation also applies to this template or you will get ugly padding problems.<br />
<br />
== Demospace ==<br />
This template optionally takes the "demospace" parameter to specify a namespace for testing and demonstration purposes. If you want to lock your message box to one style then instead use one of the other mboxes directly.<br />
<br />
Namespace "Image:" was renamed to "File:" on 11 December 2008. This template was updated to understand both names well before that, thus it still works fine. For backwards compatibility it still understands "demospace = image" which means the same thing as "demospace = file". But using "demospace = image" is now deprecated.<br />
<br />
Namespace "Book:" was added to the English Wikipedia on 28 December 2009. This template uses the {{tlx|ombox}} style on "Book:" pages or when "demospace=book". And it uses the {{tlx|tmbox}} style on "Book talk:" pages or when "demospace=talk". Note that "demospace=talk" means any talk space, there is no "demospace=book talk".<br />
<br />
== Parameters ==<br />
List of all parameters:<br />
<br />
<pre><br />
{{mbox<br />
| demospace = {{{demospace|}}} / main / talk / file / category / other<br />
| type = speedy / delete / content / style / notice / move / protection<br />
| image = none / [[File:Some image.svg|40px]]<br />
| imageright = [[File:Some image.svg|40px]]<br />
| style = CSS values<br />
| textstyle = CSS values<br />
| text = The message body text.<br />
| small = {{{small|}}} / left / yes<br />
| smallimage = none / [[Image:Some image.svg|30px]]<br />
| smallimageright = none / [[Image:Some image.svg|30px]]<br />
| smalltext = A shorter message body text.<br />
}}<br />
</pre><br />
<br />
Note: The small parameters only have effect when the template is on an article, talk page or an "other" page. For documentation on the small parameters see {{tlx|ambox}}, {{tlx|tmbox}} and {{tlx|ombox}}. Using the small parameters when they are not valid has no effect, but also does no harm.<br />
<br />
=== TemplateData ===<br />
{{TemplateData header}}<br />
<templatedata><br />
{<br />
"description": "This is the {{mbox}} or “multi namespace message box” meta-template.",<br />
"format": "block",<br />
"params": {<br />
"demospace": {<br />
"label": "Demo Namespace",<br />
"suggestedvalues": [<br />
"main",<br />
"talk",<br />
"file",<br />
"category",<br />
"other"<br />
],<br />
"type": "string"<br />
},<br />
"type": {<br />
"label": "Type",<br />
"suggestedvalues": [<br />
"speedy",<br />
"delete",<br />
"content",<br />
"style",<br />
"notice",<br />
"move",<br />
"protection"<br />
],<br />
"type": "string",<br />
"default": "notice",<br />
"suggested": true<br />
},<br />
"image": {<br />
"label": "Image (left)",<br />
"suggestedvalues": [<br />
"none"<br />
],<br />
"default": "Depends on the “type” parameter.",<br />
"suggested": true,<br />
"type": "content"<br />
},<br />
"imageright": {<br />
"label": "Image (right)",<br />
"type": "content"<br />
},<br />
"style": {<br />
"label": "CSS Style",<br />
"type": "string"<br />
},<br />
"textstyle": {<br />
"label": "Text CSS Style",<br />
"type": "string"<br />
},<br />
"text": {<br />
"label": "Text",<br />
"suggested": true,<br />
"type": "content"<br />
},<br />
"small": {<br />
"label": "Small?",<br />
"suggestedvalues": [<br />
"{{{small|}}}",<br />
"left",<br />
"yes",<br />
"1"<br />
],<br />
"default": "0",<br />
"type": "boolean"<br />
},<br />
"smallimage": {<br />
"label": "Small Image (left)",<br />
"suggestedvalues": [<br />
"none"<br />
],<br />
"default": "{{{image}}}",<br />
"type": "content"<br />
},<br />
"smallimageright": {<br />
"label": "Small Image (right)",<br />
"suggestedvalues": [<br />
"none"<br />
],<br />
"default": "{{{imageright}}}",<br />
"type": "content"<br />
},<br />
"smalltext": {<br />
"label": "Small Text",<br />
"default": "{{{text}}}",<br />
"type": "content"<br />
}<br />
}<br />
}<br />
</templatedata><br />
<br />
== Message boxes ==<br />
{| class="wikitable"<br />
! Template<br />
! Description<br />
|-<br />
| {{tlx|ambox}}<br />
| Article message box, identifies problems or issues with the article<br />
|-<br />
| {{tlx|cmbox}}<br />
| Category message box, {{tlx|ambox}} for categories<br />
|-<br />
| {{tlx|imbox}}<br />
| Image message box, {{tlx|ambox}} for file (image) pages<br />
|-<br />
| {{tlx|ombox}}<br />
| Other pages message box, {{tlx|ambox}} for pages of the types User, Wikipedia, MediaWiki, Template, Help, Portal and any new future namespaces<br />
|-<br />
| {{tlx|tmbox}}<br />
| Talk page message box, {{tlx|ambox}} for talk pages<br />
|-<br />
! colspan = 2 | The following templates are not called by Mbox<br />
|-<br />
| {{tlx|fmbox}}<br />
| used in system messages<br />
|}<br />
<br />
== See also ==<br />
* [[w:Wikipedia:Classes in Ambox]] – Describes how to use the ambox CSS classes directly in [[w:Help:Table|wikitables]] and [[w:HTML element#Tables|HTML tables]].<br />
* [[w:Wikipedia:Manual of Style/Article message boxes]] – The style guideline for creating article message boxes.<br />
* [[w:Wikipedia talk:Manual of Style/Article message boxes]] – For discussion about these matters.<br />
<br />
<includeonly>{{Sandbox other||<br />
<!-- Categories below this line; interwikis at Wikidata --><br />
[[Category:Mbox templates{{#translation:}}]]<br />
}}</includeonly></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:Mbox_templates/en&diff=298
Template:Mbox templates/en
2023-09-09T04:32:49Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div><languages/><br />
<onlyinclude>{{nmbox<br />
| image = [[File:OOjs UI icon puzzle-ltr.svg|22px|link=]]<br />
| header = {{ll|Template:Mbox|2=Message box templates}}<br />
| text = {{flatlist|1=<br />
* {{tll|ambox}}<br />
* {{tll|cmbox}}<br />
* {{tll|fmbox}}<br />
* {{tll|imbox}}<br />
* {{tll|nmbox}}<br />
* {{tll|ombox}}<br />
* {{tll|tmbox}}<br />
}}<br />
}}</onlyinclude><br />
[[Category:Navigation templates{{#translation:}}]]</div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:Mbox_templates&diff=296
Template:Mbox templates
2023-09-09T04:32:48Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div><languages/><br />
<onlyinclude>{{nmbox<br />
| image = [[File:OOjs UI icon puzzle-ltr.svg|22px|link=]]<br />
| header = {{ll|Template:Mbox|2=<translate><!--T:1--> Message box templates</translate>}}<br />
| text = {{flatlist|1=<br />
* {{tll|ambox}}<br />
* {{tll|cmbox}}<br />
* {{tll|fmbox}}<br />
* {{tll|imbox}}<br />
* {{tll|nmbox}}<br />
* {{tll|ombox}}<br />
* {{tll|tmbox}}<br />
}}<br />
}}</onlyinclude><br />
[[Category:Navigation templates{{#translation:}}]]</div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:Tll&diff=294
Template:Tll
2023-09-09T04:32:48Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div><onlyinclude><!--<br />
--><templatestyles src="Template:Mono/styles.css"/><!--<br />
-->{{#if:{{yesno|{{{nowrap|}}}}}<!--<br />
-->|<templatestyles src="Template:Nowrap/styles.css"/><!--<br />
-->}}<span class="<br />
monospaced<br />
{{#if:{{yesno|{{{nowrap|}}}}}|nowrap}}<br />
"><!--<br />
-->{{((}}<!--<br />
--><includeonly>[[Special:MyLanguage/Template:{{{{{|safesubst:}}}ucfirst:{{{1}}}}}|{{{1}}}]]</includeonly><!--<br />
--><noinclude>[[Special:MyLanguage/{{translatable}}|Template link localized]]</noinclude><!--<br />
-->{{{{{|safesubst:}}}#ifeq:{{{2|}}}|{{{2}}}|{{!}}{{{2}}}}}<!--<br />
-->{{{{{|safesubst:}}}#ifeq:{{{3|}}}|{{{3}}}|{{!}}{{{3}}}}}<!--<br />
-->{{{{{|safesubst:}}}#ifeq:{{{4|}}}|{{{4}}}|{{!}}{{{4}}}}}<!--<br />
-->{{{{{|safesubst:}}}#ifeq:{{{5|}}}|{{{5}}}|{{!}}{{{5}}}}}<!--<br />
-->{{{{{|safesubst:}}}#ifeq:{{{6|}}}|{{{6}}}|{{!}}{{{6}}}}}<!--<br />
-->{{{{{|safesubst:}}}#ifeq:{{{7|}}}|{{{7}}}|{{!}}{{{7}}}}}<!--<br />
-->{{{{{|safesubst:}}}#ifeq:{{{8|}}}|{{{8}}}|{{!}}{{{8}}}}}<!--<br />
-->{{{{{|safesubst:}}}#ifeq:{{{9|}}}|{{{9}}}|{{!}}{{{9}}}}}<!--<br />
-->{{))}}<!--<br />
--></span><!--<br />
--></onlyinclude><br />
{{Documentation}}<br />
<!-- Categories go on the /doc subpage and interwikis go on Wikidata. --></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:High-use&diff=292
Template:High-use
2023-09-09T04:32:48Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div>{{#invoke:High-use|main|1={{{1|}}}|2={{{2|}}}|info={{{info|}}}|demo={{{demo|}}}|form={{{form|}}}|expiry={{{expiry|}}}|system={{{system|}}}}}<noinclude><br />
{{Documentation}}<br />
<!-- Add categories to the /doc subpage; interwiki links go to Wikidata, thank you! --><br />
</noinclude></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:High-risk/en&diff=290
Template:High-risk/en
2023-09-09T04:32:48Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div><noinclude><br />
<languages/><br />
</noinclude>{{#switch:<br />
| =<br />
{{ombox<br />
| type = content<br />
| image = [[File:OOjs UI icon alert-warning.svg|40px|alt=]]<br />
| imageright =<br />
| text = {{#switch:{{NAMESPACE}}<br />
|Module={{#if:{{{1|}}}<br />
|'''This Lua module is used on approximately {{formatnum:{{{1}}}}} pages.'''<br />
|'''This Lua module is used on many pages.'''<br />
}}<!--/#if--><br />
|#default={{#if:{{{1|}}}<br />
|'''This template is used on approximately {{formatnum:{{{1}}}}} pages.'''<br />
|'''This template is used on many pages.'''<br />
}}<!--/#if--><br />
}}<!--/#switch--><br /><br />
{{#switch:{{NAMESPACE}}<br />
|Module=To avoid large-scale disruption and unnecessary server load, any changes to this module should first be tested in its [[{{#switch:{{SUBPAGENAME}}|doc|sandbox={{SUBJECTSPACE}}:{{BASEPAGENAME}}|#default={{SUBJECTPAGENAME}}}}/sandbox|/sandbox]] or [[{{#switch:{{SUBPAGENAME}}|doc|sandbox={{SUBJECTSPACE}}:{{BASEPAGENAME}}|#default={{SUBJECTPAGENAME}}}}/testcases|/testcases]] subpages.<br />
|#default=To avoid large-scale disruption and unnecessary server load, any changes to this template should first be tested in its [[{{#switch:{{SUBPAGENAME}}|doc|sandbox={{SUBJECTSPACE}}:{{BASEPAGENAME}}|#default={{SUBJECTPAGENAME}}}}/sandbox|/sandbox]] or [[{{#switch:{{SUBPAGENAME}}|doc|sandbox={{SUBJECTSPACE}}:{{BASEPAGENAME}}|#default={{SUBJECTPAGENAME}}}}/testcases|/testcases]] subpages or in your own [[Special:MyLanguage/Help:Subpages#Use of subpages|user subpage]].<br />
}}<!--/#switch--><br />
The tested changes can then be added to this page in one single edit.<br />
{{#if:{{{2|}}}<br />
|Please consider discussing any changes at [[{{trim|{{{2}}}}}]] before implementing them.<br />
|Please consider discussing any changes on the [[{{#switch:{{SUBPAGENAME}}|doc|sandbox={{TALKSPACE}}:{{BASEPAGENAME}}|#default={{TALKPAGENAME}}}}|talk page]] before implementing them.<br />
}}<!--/#if--><br />
}}<!--/ombox--><br />
| #default=<br />
{{#invoke:Template translation|renderTranslatedTemplate|template=Template:High-risk|noshift=1|uselang={{int:lang}}}}<br />
}}<noinclude><br />
{{Documentation|content=<br />
<br />
This is the {{tl|high-risk}} message box. It is meant to be put at the top of the documentation page on the most high-use (high-risk) templates and Lua modules (the template detects the name space), i.e., for templates used on a large number of pages<br />
<br />
{{note|1=It is normal that some of the links in the message box are red.}}<br />
<br />
=== Usage ===<br />
The template can be used as is.<br />
But it can also take some parameters:<br />
<br />
* First parameter is the number of pages.<br />
* Second parameter is the name of some other talk page if you want discussion to be made there instead. But a better option might be to redirect the talkpage of your template to that other talkpage.<br />
<br />
===Examples===<br />
<pre><br />
{{high-risk| 30,000+ | Project:Village Pump}}<br />
</pre><br />
<br />
{{high-risk| 30,000+ | Project:Village Pump}}<br />
<br />
<pre><br />
{{high-risk| 30,000+ }}<br />
</pre><br />
<br />
{{high-risk| 30,000+ }}<br />
<br />
<pre><br />
{{high-risk| | Project:Village Pump}}<br />
</pre><br />
<br />
{{high-risk| | Project:Village Pump}}<br />
<br />
The full code for a /doc page top may look like this:<br />
<br />
<pre><br />
{{documentation subpage}}<br />
<!-- Categories go where indicated at the bottom of this page, please; interwikis go to Wikidata (see also: [[Wikipedia:Wikidata]]). --><br />
{{high-risk| 30,000+ }}<br />
</pre><br />
<br />
=== Technical details ===<br />
The [[{{translatable}}/sandbox|/sandbox]] and [[{{translatable}}/testcases|/testcases]] links are the standard names for such subpages.<br />
If those pages are created then the green /doc box for the template will detect them and link to them in its heading.<br />
For instance see the top of this documentation.<br />
<br />
=== See also ===<br />
* {{tl|intricate template}} – For the intricate, i.e., complex templates.<br />
* {{tl|pp-template}} – The protection template that usually is put on high-risk templates.<br />
* {{tl|used in system}} – For templates used in the user interface.<br />
<br />
}}<br />
</noinclude></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:High-risk&diff=288
Template:High-risk
2023-09-09T04:32:47Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div><noinclude><br />
<languages/><br />
</noinclude>{{#switch:<translate></translate><br />
| =<br />
{{ombox<br />
| type = content<br />
| image = [[File:OOjs UI icon alert-warning.svg|40px|alt=]]<br />
| imageright =<br />
| text = {{#switch:{{NAMESPACE}}<br />
|Module={{#if:{{{1|}}}<br />
|'''<translate><!--T:3--> This Lua module is used on approximately <tvar name=5>{{formatnum:{{{1}}}}}</tvar> pages.</translate>'''<br />
|'''<translate><!--T:9--> This Lua module is used on many pages.</translate>'''<br />
}}<!--/#if--><br />
|#default={{#if:{{{1|}}}<br />
|'''<translate><!--T:10--> This template is used on approximately <tvar name=5>{{formatnum:{{{1}}}}}</tvar> pages.</translate>'''<br />
|'''<translate><!--T:11--> This template is used on many pages.</translate>'''<br />
}}<!--/#if--><br />
}}<!--/#switch--><br /><br />
{{#switch:{{NAMESPACE}}<br />
|Module=<translate><!--T:2--> To avoid large-scale disruption and unnecessary server load, any changes to this module should first be tested in its [[<tvar name=4>{{#switch:{{SUBPAGENAME}}|doc|sandbox={{SUBJECTSPACE}}:{{BASEPAGENAME}}|#default={{SUBJECTPAGENAME}}}}/sandbox</tvar>|/sandbox]] or [[<tvar name=5>{{#switch:{{SUBPAGENAME}}|doc|sandbox={{SUBJECTSPACE}}:{{BASEPAGENAME}}|#default={{SUBJECTPAGENAME}}}}/testcases</tvar>|/testcases]] subpages.</translate><br />
|#default=<translate><!--T:12--> To avoid large-scale disruption and unnecessary server load, any changes to this template should first be tested in its [[<tvar name=4>{{#switch:{{SUBPAGENAME}}|doc|sandbox={{SUBJECTSPACE}}:{{BASEPAGENAME}}|#default={{SUBJECTPAGENAME}}}}/sandbox</tvar>|/sandbox]] or [[<tvar name=5>{{#switch:{{SUBPAGENAME}}|doc|sandbox={{SUBJECTSPACE}}:{{BASEPAGENAME}}|#default={{SUBJECTPAGENAME}}}}/testcases</tvar>|/testcases]] subpages or in your own [[<tvar name=9>Special:MyLanguage/Help:Subpages#Use of subpages</tvar>|user subpage]].</translate><br />
}}<!--/#switch--><br />
<translate><!--T:1--> The tested changes can then be added to this page in one single edit.</translate><br />
{{#if:{{{2|}}}<br />
|<translate><!--T:4--> Please consider discussing any changes at <tvar name=2>[[{{trim|{{{2}}}}}]]</tvar> before implementing them.</translate><br />
|<translate><!--T:13--> Please consider discussing any changes on the [[<tvar name=3>{{#switch:{{SUBPAGENAME}}|doc|sandbox={{TALKSPACE}}:{{BASEPAGENAME}}|#default={{TALKPAGENAME}}}}</tvar>|talk page]] before implementing them.</translate><br />
}}<!--/#if--><br />
}}<!--/ombox--><br />
| #default=<br />
{{#invoke:Template translation|renderTranslatedTemplate|template=Template:High-risk|noshift=1|uselang={{int:lang}}}}<br />
}}<noinclude><br />
{{Documentation|content=<br />
<br />
<translate><!--T:14--> This is the <tvar name="1">{{tl|high-risk}}</tvar> message box.</translate> <translate><!--T:15--> It is meant to be put at the top of the documentation page on the most high-use (high-risk) templates and Lua modules (the template detects the name space), i.e., for templates used on a large number of pages</translate><br />
<br />
{{note|1=<translate><!--T:16--> It is normal that some of the links in the message box are red.</translate>}}<br />
<br />
<translate><br />
=== Usage === <!--T:5--><br />
</translate><br />
<translate><!--T:17--> The template can be used as is.</translate><br />
<translate><!--T:18--> But it can also take some parameters:</translate><br />
<br />
* <translate><!--T:19--> First parameter is the number of pages.</translate><br />
* <translate><!--T:20--> Second parameter is the name of some other talk page if you want discussion to be made there instead.</translate> <translate><!--T:21--> But a better option might be to redirect the talkpage of your template to that other talkpage.</translate><br />
<br />
<translate><br />
===Examples=== <!--T:6--><br />
</translate><br />
<pre><br />
{{high-risk| 30,000+ | Project:Village Pump}}<br />
</pre><br />
<br />
{{high-risk| 30,000+ | Project:Village Pump}}<br />
<br />
<pre><br />
{{high-risk| 30,000+ }}<br />
</pre><br />
<br />
{{high-risk| 30,000+ }}<br />
<br />
<pre><br />
{{high-risk| | Project:Village Pump}}<br />
</pre><br />
<br />
{{high-risk| | Project:Village Pump}}<br />
<br />
<translate><!--T:22--> The full code for a /doc page top may look like this:</translate><br />
<br />
<pre><br />
{{documentation subpage}}<br />
<!-- Categories go where indicated at the bottom of this page, please; interwikis go to Wikidata (see also: [[Wikipedia:Wikidata]]). --><br />
{{high-risk| 30,000+ }}<br />
</pre><br />
<br />
<translate><br />
=== Technical details === <!--T:7--><br />
</translate><br />
<translate><!--T:23--> The <tvar name="1">[[{{translatable}}/sandbox|/sandbox]]</tvar> and <tvar name="2">[[{{translatable}}/testcases|/testcases]]</tvar> links are the standard names for such subpages.</translate><br />
<translate><!--T:24--> If those pages are created then the green /doc box for the template will detect them and link to them in its heading.</translate><br />
<translate><!--T:25--> For instance see the top of this documentation.</translate><br />
<br />
<translate><br />
=== See also === <!--T:8--><br />
</translate><br />
* {{tl|intricate template}} – <translate><!--T:26--> For the intricate, i.e., complex templates.</translate><br />
* {{tl|pp-template}} – <translate><!--T:27--> The protection template that usually is put on high-risk templates.</translate><br />
* {{tl|used in system}} – <translate><!--T:28--> For templates used in the user interface.</translate><br />
<br />
}}<br />
</noinclude></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:Languages/Lang&diff=286
Template:Languages/Lang
2023-09-09T04:32:47Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div>{{#ifexist: {{#if:{{{2|}}}|{{{2}}}|{{translatable}}}}/{{{1|}}}<br />
|&nbsp;• <bdi lang="{{{1|}}}">{{#if:{{{2|}}}<br />
|<span class="plainlinks">[{{fullurl:{{{2|}}}/{{{1|}}}}} {{#language:{{{1|}}}}}]</span><br />
|<span class="plainlinks">[{{fullurl:{{translatable}}/{{{1|}}}}} {{#language:{{{1|}}}}}]</span><br />
}}</bdi><br />
}}<noinclude><br />
{{Documentation}}<br />
</noinclude></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:GetFallback&diff=284
Template:GetFallback
2023-09-09T04:32:47Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div>{{#switch: {{Uselang|lang={{{1|}}}}}<br />
| arz = ar<br />
| be-x-old = be-tarask <!-- same language; be-x-old is used on be-x-old.wikipedia but be-tarask is the preferred code --><br />
| be-tarask = be-x-old<br />
| crh-cyrl | crh-latn = crh<br />
| als | bar | de-formal | de-at | de-ch | frr | ksh = de<br />
| en-gb = en <br />
| ckb | mzn | glk = fa<br />
| mg | br | co | frp | ht | ty | wa = fr<br />
| hif-deva | hif-latn = hif<br />
| ike-cans | ike-latn = ike<br />
| vec = it<br />
| kk-arab | kk-cyrl | kk-latn | kk-cn | kk-kz | kk-tr = kk<br />
| ku-latn | ku-arab = ku<br />
| nds-nl | pdt = nds<br />
| nds = nds-nl<br />
| af | fy | li | nl-informal | vls | zea = nl<br />
| szl | csb = pl<br />
| pt-br = pt<br />
| ruq-cyrl | ruq-grek | ruq-latn = ruq<br />
| sr-ec | sr-el = sr<br />
| tg-cyrl | tg-latn = tg<br />
| tt-cyrl | tt-latn = tt<br />
| gan | gan-hans | ii | wuu | za | zh | zh-cn | zh-my | zh-sg = zh-hans<br />
| ami | cdo | gan-hant | hak | lzh | nan | pwn | szy | tay | trv | zh-classical | zh-hk | zh-min-nan | zh-mo | zh-tw = zh-hant<br />
| #default = {{#if: {{{default|}}} | {{{default|}}} | en }}<br />
}}<noinclude><br />
{{documentation}}<br />
</noinclude></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:Uselang&diff=282
Template:Uselang
2023-09-09T04:32:47Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div>{{#if: {{{lang|}}} | {{{lang|}}} | {{int:Lang}} }}<noinclude>{{documentation}}</noinclude></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:LangSwitch&diff=280
Template:LangSwitch
2023-09-09T04:32:46Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div>{{{ <br />
{{#switch: {{{ {{Uselang|lang={{{lang|}}}}} |}}} <br />
| ~ = empty<br />
| = {{#switch: {{{ {{GetFallback| {{Uselang|lang={{{lang|}}}}} |default=default}} |}}}<br />
| ~ = empty<br />
| = {{#switch: {{{ {{GetFallback2| {{Uselang|lang={{{lang|}}}}} |default=default}} |}}}<br />
| ~ = empty<br />
| = {{#if: {{{default|}}} | default | en }}<br />
| #default = {{GetFallback2| {{Uselang|lang={{{lang|}}}}} |default=default}}<br />
}}<br />
| #default = {{GetFallback| {{Uselang|lang={{{lang|}}}}} |default=default}}<br />
}}<br />
| #default = {{Uselang|lang={{{lang|}}}}}<br />
}} <br />
|}}}<noinclude><br />
{{Documentation}}<br />
</noinclude></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:Languages/Title&diff=278
Template:Languages/Title
2023-09-09T04:32:46Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div>{{LangSwitch|lang={{{1|}}}<br />
|default={{int:tpt-languages-legend{{#if:{{{1|}}}|/{{{1}}} }} }}<br />
|aln=Gjuha:<br />
|am=ቋምቋ፦<br />
|an=Idioma:<br />
|ang=Sprǣc:<br />
|ar=:اللغة<br />
|arc=ܠܫܢܐ:<br />
|arn=Dungun:<br />
|arz=:اللغة<br />
|avk=Ava:<br />
|ay=Aru:<br />
|az=Dil:<br />
|bat-smg=Kalba:<br />
|bcc=زبان:<br />
|bcl=Tataramon:<br />
|cdo=Ngṳ̄-ngiòng:<br />
|ceb=Pinulongan:<br />
|ch=Lengguahe:<br />
|ckb-arab=زمان:<br />
|co=Lingua :<br />
|crh-cyrl=Тиль:<br />
|crh-latn=Til:<br />
|cu=ѩꙁꙑ́къ :<br />
|cv=Чĕлхе:<br />
|ext=Palra:<br />
|fa=زبان:<br />
|fo=Mál:<br />
|frc=Langue :<br />
|fy=Taal:<br />
|ga=Teanga:<br />
|gag=Dil:<br />
|gan-hans=语言:<br />
|gan-hant=語言:<br />
|gn=Ñe'ẽ:<br />
|got=Razda:<br />
|grc=Γλῶσσα:<br />
|gu=ભાષા:<br />
|gv=Çhengey:<br />
|hak=Ngî-ngièn:<br />
|haw=Kou 'ōlelo:<br />
|he=שפה:<br />
|hi=भाषा:<br />
|hif-latn=Bhasa:<br />
|hy=Լեզու.<br />
|ie=Lingue:<br />
|ilo=Lengguahe:<br />
|ja=言語:<br />
|ka=ენა:<br />
|kaa=Til:<br />
|kg=Ndinga:<br />
|kiu=Zon:<br />
|kk-arab=:ٴتىل<br />
|kk-latn=Til:<br />
|km=ភាសា៖<br />
|kn=ಭಾಷೆ:<br />
|kv=Кыв:<br />
|kw=Yeth:<br />
|la=Lingua:<br />
|li=Taol:<br />
|lij=Lengoa:<br />
|loz=Zwa Siselect:<br />
|lzh=語:<br />
|mdf=Кяль:<br />
|mg=fiteny:<br />
|mhr=Йылме:<br />
|ml=ഭാഷ:<br />
|mn=Хэл:<br />
|mwl=Lhéngua:<br />
|my=ဘာသာ:<br />
|nah=Tlahtōlli:<br />
|nap=Lengua:<br />
|nds=Spraak:<br />
|nds-nl=Taal:<br />
|ne=भाषा:<br />
|new=भाषा:<br />
|nso=Polelo:<br />
|os=Æвзаг:<br />
|pa=ਭਾਸ਼ਾ:<br />
|pam=Amanu:<br />
|pdt=Sproak:<br />
|pnb=بولی:<br />
|pnt=Γλώσσαν:<br />
|prg=Bilā:<br />
|ps=ژبه:<br />
|qu=Rimay:<br />
|sa=भाषा:<br />
|sah=Омугун тыла:<br />
|sc=Limba:<br />
|sdc=Linga:<br />
|se=Giella:<br />
|sei=Itom:<br />
|shi=tutlayt:<br />
|si=භාෂාව:<br />
|sli=Sproache:<br />
|so=Luqada:<br />
|sq=Gjuha:<br />
|srn=Tongo:<br />
|ss=Lúlwîmi:<br />
|stq=Sproake:<br />
|su=Basa:<br />
|szl=Godka:<br />
|ta=மொழி:<br />
|te=భాష:<br />
|tet=Lian:<br />
|tg-cyrl=Забон:<br />
|th=ภาษา:<br />
|ti=ቋንቋ:<br />
|tk=Dil:<br />
|to=Lea:<br />
|tyv=Дыл:<br />
|ug-latn=Til:<br />
|vec=Łéngua:<br />
|vro=Kiil:<br />
|wa=Lingaedje:<br />
|war=Yinaknan:<br />
|wo=Làkk:<br />
|wuu=语言:<br />
|xal=Келн:<br />
|xh=Ulwimi:<br />
|xmf=ნინა:<br />
|yo=Èdè:<br />
|yue=語言:<br />
|zea=Taele:<br />
|zu=Ulimi:<br />
}}<noinclude>{{Documentation}}</noinclude></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:Languages&diff=276
Template:Languages
2023-09-09T04:32:46Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div>{{#ifeq:<languages exists/>|<languages/>|<languages/>|<br />
{{nmbox<br />
| header = {{ll|Project:Language policy|{{Languages/Title|{{SUBPAGENAME}}}}}}<br />
| text = <br />
'''[[{{{1|:{{translatable}}}}}|English]]''' {{Languages/Lang|af|{{{1|}}}|<br />
}}{{Languages/Lang|ar|{{{1|}}}|<br />
}}{{Languages/Lang|ast|{{{1|}}}|<br />
}}{{Languages/Lang|az|{{{1|}}}|<br />
}}{{Languages/Lang|bcc|{{{1|}}}|<br />
}}{{Languages/Lang|be|{{{1|}}}|<br />
}}{{Languages/Lang|be-tarask|{{{1|}}}|<br />
}}{{Languages/Lang|bg|{{{1|}}}|<br />
}}{{Languages/Lang|br|{{{1|}}}|<br />
}}{{Languages/Lang|bn|{{{1|}}}|<br />
}}{{Languages/Lang|bs|{{{1|}}}|<br />
}}{{Languages/Lang|ca|{{{1|}}}|<br />
}}{{Languages/Lang|ckb|{{{1|}}}|<br />
}}{{Languages/Lang|cs|{{{1|}}}|<br />
}}{{Languages/Lang|da|{{{1|}}}|<br />
}}{{Languages/Lang|de|{{{1|}}}|<br />
}}{{Languages/Lang|diq|{{{1|}}}|<br />
}}{{Languages/Lang|el|{{{1|}}}|<br />
}}{{Languages/Lang|eo|{{{1|}}}|<br />
}}{{Languages/Lang|es|{{{1|}}}|<br />
}}{{Languages/Lang|fa|{{{1|}}}|<br />
}}{{Languages/Lang|fi|{{{1|}}}|<br />
}}{{Languages/Lang|fr|{{{1|}}}|<br />
}}{{Languages/Lang|gl|{{{1|}}}|<br />
}}{{Languages/Lang|gu|{{{1|}}}|<br />
}}{{Languages/Lang|he|{{{1|}}}|<br />
}}{{Languages/Lang|hi|{{{1|}}}|<br />
}}{{Languages/Lang|hr|{{{1|}}}|<br />
}}{{Languages/Lang|hu|{{{1|}}}|<br />
}}{{Languages/Lang|hy|{{{1|}}}|<br />
}}{{Languages/Lang|id|{{{1|}}}|<br />
}}{{Languages/Lang|io|{{{1|}}}|<br />
}}{{Languages/Lang|it|{{{1|}}}|<br />
}}{{Languages/Lang|ja|{{{1|}}}|<br />
}}{{Languages/Lang|jv|{{{1|}}}|<br />
}}{{Languages/Lang|ka|{{{1|}}}|<br />
}}{{Languages/Lang|kk|{{{1|}}}|<br />
}}<span class="autonym">{{Languages/Lang|km|{{{1|}}}|<br />
}}</span>{{Languages/Lang|ko|{{{1|}}}|<br />
}}{{Languages/Lang|ko-kp|{{{1|}}}|<br />
}}{{Languages/Lang|ksh|{{{1|}}}|<br />
}}{{Languages/Lang|kw|{{{1|}}}|<br />
}}{{Languages/Lang|la|{{{1|}}}|<br />
}}{{Languages/Lang|map-bms|{{{1|}}}|<br />
}}{{Languages/Lang|min|{{{1|}}}|<br />
}}{{Languages/Lang|mk|{{{1|}}}|<br />
}}{{Languages/Lang|ml|{{{1|}}}|<br />
}}<span class="autonym">{{Languages/Lang|mr|{{{1|}}}|<br />
}}</span>{{Languages/Lang|ms|{{{1|}}}|<br />
}}{{Languages/Lang|mwl|{{{1|}}}|<br />
}}{{Languages/Lang|nl|{{{1|}}}|<br />
}}{{Languages/Lang|no|{{{1|}}}|<br />
}}{{Languages/Lang|oc|{{{1|}}}|<br />
}}{{Languages/Lang|or|{{{1|}}}|<br />
}}{{Languages/Lang|pl|{{{1|}}}|<br />
}}{{Languages/Lang|pt|{{{1|}}}|<br />
}}{{Languages/Lang|pt-br|{{{1|}}}|<br />
}}{{Languages/Lang|ro|{{{1|}}}|<br />
}}{{Languages/Lang|ru|{{{1|}}}|<br />
}}{{Languages/Lang|sc|{{{1|}}}|<br />
}}{{Languages/Lang|si|{{{1|}}}|<br />
}}{{Languages/Lang|sk|{{{1|}}}|<br />
}}{{Languages/Lang|sl|{{{1|}}}|<br />
}}{{Languages/Lang|so|{{{1|}}}|<br />
}}{{Languages/Lang|sq|{{{1|}}}|<br />
}}{{Languages/Lang|sr|{{{1|}}}|<br />
}}{{Languages/Lang|sv|{{{1|}}}|<br />
}}{{Languages/Lang|ta|{{{1|}}}|<br />
}}{{Languages/Lang|th|{{{1|}}}|<br />
}}{{Languages/Lang|tr|{{{1|}}}|<br />
}}{{Languages/Lang|uk|{{{1|}}}|<br />
}}{{Languages/Lang|vi|{{{1|}}}|<br />
}}{{Languages/Lang|yi|{{{1|}}}|<br />
}}{{Languages/Lang|yue|{{{1|}}}|<br />
}}{{Languages/Lang|zh|{{{1|}}}|<br />
}}{{Languages/Lang|zh-hans|{{{1|}}}|<br />
}}{{Languages/Lang|zh-hant|{{{1|}}}|<br />
}}{{Languages/Lang|zh-tw|{{{1|}}}}}|<br />
}}<!--/nmbox--><includeonly>{{#if:{{Languages/Lang|af|{{{1|}}}|<br />
}}{{Languages/Lang|ar|{{{1|}}}|<br />
}}{{Languages/Lang|ast|{{{1|}}}|<br />
}}{{Languages/Lang|az|{{{1|}}}|<br />
}}{{Languages/Lang|bcc|{{{1|}}}|<br />
}}{{Languages/Lang|be|{{{1|}}}|<br />
}}{{Languages/Lang|be-tarask|{{{1|}}}|<br />
}}{{Languages/Lang|bg|{{{1|}}}|<br />
}}{{Languages/Lang|br|{{{1|}}}|<br />
}}{{Languages/Lang|bn|{{{1|}}}|<br />
}}{{Languages/Lang|bs|{{{1|}}}|<br />
}}{{Languages/Lang|ca|{{{1|}}}|<br />
}}{{Languages/Lang|ckb|{{{1|}}}|<br />
}}{{Languages/Lang|cs|{{{1|}}}|<br />
}}{{Languages/Lang|da|{{{1|}}}|<br />
}}{{Languages/Lang|de|{{{1|}}}|<br />
}}{{Languages/Lang|diq|{{{1|}}}|<br />
}}{{Languages/Lang|el|{{{1|}}}|<br />
}}{{Languages/Lang|eo|{{{1|}}}|<br />
}}{{Languages/Lang|es|{{{1|}}}|<br />
}}{{Languages/Lang|fa|{{{1|}}}|<br />
}}{{Languages/Lang|fi|{{{1|}}}|<br />
}}{{Languages/Lang|fr|{{{1|}}}|<br />
}}{{Languages/Lang|gl|{{{1|}}}|<br />
}}{{Languages/Lang|gu|{{{1|}}}|<br />
}}{{Languages/Lang|he|{{{1|}}}|<br />
}}{{Languages/Lang|hi|{{{1|}}}|<br />
}}{{Languages/Lang|hr|{{{1|}}}|<br />
}}{{Languages/Lang|hu|{{{1|}}}|<br />
}}{{Languages/Lang|hy|{{{1|}}}|<br />
}}{{Languages/Lang|id|{{{1|}}}|<br />
}}{{Languages/Lang|io|{{{1|}}}|<br />
}}{{Languages/Lang|it|{{{1|}}}|<br />
}}{{Languages/Lang|ja|{{{1|}}}|<br />
}}{{Languages/Lang|jv|{{{1|}}}|<br />
}}{{Languages/Lang|ka|{{{1|}}}|<br />
}}{{Languages/Lang|kk|{{{1|}}}|<br />
}}{{Languages/Lang|km|{{{1|}}}|<br />
}}{{Languages/Lang|ko|{{{1|}}}|<br />
}}{{Languages/Lang|ko-kp|{{{1|}}}|<br />
}}{{Languages/Lang|ksh|{{{1|}}}|<br />
}}{{Languages/Lang|kw|{{{1|}}}|<br />
}}{{Languages/Lang|la|{{{1|}}}|<br />
}}{{Languages/Lang|map-bms|{{{1|}}}|<br />
}}{{Languages/Lang|min|{{{1|}}}|<br />
}}{{Languages/Lang|mk|{{{1|}}}|<br />
}}{{Languages/Lang|ml|{{{1|}}}|<br />
}}{{Languages/Lang|mr|{{{1|}}}|<br />
}}{{Languages/Lang|ms|{{{1|}}}|<br />
}}{{Languages/Lang|mwl|{{{1|}}}|<br />
}}{{Languages/Lang|nl|{{{1|}}}|<br />
}}{{Languages/Lang|no|{{{1|}}}|<br />
}}{{Languages/Lang|oc|{{{1|}}}|<br />
}}{{Languages/Lang|or|{{{1|}}}|<br />
}}{{Languages/Lang|pl|{{{1|}}}|<br />
}}{{Languages/Lang|pt|{{{1|}}}|<br />
}}{{Languages/Lang|pt-br|{{{1|}}}|<br />
}}{{Languages/Lang|ro|{{{1|}}}|<br />
}}{{Languages/Lang|ru|{{{1|}}}|<br />
}}{{Languages/Lang|si|{{{1|}}}|<br />
}}{{Languages/Lang|sk|{{{1|}}}|<br />
}}{{Languages/Lang|sl|{{{1|}}}|<br />
}}{{Languages/Lang|so|{{{1|}}}|<br />
}}{{Languages/Lang|sq|{{{1|}}}|<br />
}}{{Languages/Lang|sr|{{{1|}}}|<br />
}}{{Languages/Lang|sv|{{{1|}}}|<br />
}}{{Languages/Lang|ta|{{{1|}}}|<br />
}}{{Languages/Lang|th|{{{1|}}}|<br />
}}{{Languages/Lang|tr|{{{1|}}}|<br />
}}{{Languages/Lang|uk|{{{1|}}}|<br />
}}{{Languages/Lang|vi|{{{1|}}}|<br />
}}{{Languages/Lang|yi|{{{1|}}}|<br />
}}{{Languages/Lang|yue|{{{1|}}}|<br />
}}{{Languages/Lang|zh|{{{1|}}}|<br />
}}{{Languages/Lang|zh-hans|{{{1|}}}|<br />
}}{{Languages/Lang|zh-hant|{{{1|}}}|<br />
}}{{Languages/Lang|zh-tw|{{{1|}}}}}<br />
||[[Category:Languages pages without translations]]}}<!--/#if--><!--<br />
-->[[Category:Languages pages]]<!--<br />
-->{{#switch:{{PAGELANGUAGE}}<br />
|en=<!--empty--><br />
|ku-latn=[[Category:Languages pages/ku]]<br />
|zh-hans|zh-hant=[[Category:Languages pages/zh]]<br />
|#default=[[Category:Languages pages{{#translation:}}]]<br />
}}<!--/#switch--></includeonly>}}<!--/#ifeq--><noinclude><br />
{{documentation}}<br />
</noinclude></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Module:Effective_protection_level&diff=274
Module:Effective protection level
2023-09-09T04:32:46Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div>local p = {}<br />
<br />
-- Returns the permission required to perform a given action on a given title.<br />
-- If no title is specified, the title of the page being displayed is used.<br />
function p._main(action, pagename)<br />
local title<br />
if type(pagename) == 'table' and pagename.prefixedText then<br />
title = pagename<br />
elseif pagename then<br />
title = mw.title.new(pagename)<br />
else<br />
title = mw.title.getCurrentTitle()<br />
end<br />
pagename = title.prefixedText<br />
if action == 'autoreview' then<br />
local level = mw.ext.FlaggedRevs.getStabilitySettings(title)<br />
level = level and level.autoreview<br />
if level == 'review' then<br />
return 'reviewer'<br />
elseif level ~= '' then<br />
return level<br />
else<br />
return nil -- not '*'. a page not being PC-protected is distinct from it being PC-protected with anyone able to review. also not '', as that would mean PC-protected but nobody can review<br />
end<br />
elseif action ~= 'edit' and action ~= 'move' and action ~= 'create' and action ~= 'upload' and action ~= 'undelete' then<br />
error( 'First parameter must be one of edit, move, create, upload, undelete, autoreview', 2 )<br />
end<br />
if title.namespace == 8 then -- MediaWiki namespace<br />
if title.text:sub(-3) == '.js' or title.text:sub(-4) == '.css' or title.contentModel == 'javascript' or title.contentModel == 'css' then -- site JS or CSS page<br />
return 'interfaceadmin'<br />
else -- any non-JS/CSS MediaWiki page<br />
return 'sysop'<br />
end<br />
elseif title.namespace == 2 and title.isSubpage then<br />
if title.contentModel == 'javascript' or title.contentModel == 'css' then -- user JS or CSS page<br />
return 'interfaceadmin'<br />
elseif title.contentModel == 'json' then -- user JSON page<br />
return 'sysop'<br />
end<br />
end<br />
if action == 'undelete' then<br />
return 'sysop'<br />
end<br />
local level = title.protectionLevels[action] and title.protectionLevels[action][1]<br />
if level == 'sysop' or level == 'editprotected' then<br />
return 'sysop'<br />
elseif title.cascadingProtection.restrictions[action] and title.cascadingProtection.restrictions[action][1] then -- used by a cascading-protected page<br />
return 'sysop'<br />
elseif level == 'templateeditor' then<br />
return 'templateeditor'<br />
elseif action == 'move' then<br />
local blacklistentry = mw.ext.TitleBlacklist.test('edit', pagename) -- Testing action edit is correct, since this is for the source page. The target page name gets tested with action move.<br />
if blacklistentry and not blacklistentry.params.autoconfirmed then<br />
return 'templateeditor'<br />
elseif title.namespace == 6 then<br />
return 'filemover'<br />
elseif level == 'extendedconfirmed' then<br />
return 'extendedconfirmed'<br />
else<br />
return 'autoconfirmed'<br />
end<br />
end<br />
local blacklistentry = mw.ext.TitleBlacklist.test(action, pagename)<br />
if blacklistentry then<br />
if not blacklistentry.params.autoconfirmed then<br />
return 'templateeditor'<br />
elseif level == 'extendedconfirmed' then<br />
return 'extendedconfirmed'<br />
else<br />
return 'autoconfirmed'<br />
end<br />
elseif level == 'editsemiprotected' then -- create-semiprotected pages return this for some reason<br />
return 'autoconfirmed'<br />
elseif level then<br />
return level<br />
elseif action == 'upload' then<br />
return 'autoconfirmed'<br />
elseif action == 'create' and title.namespace % 2 == 0 and title.namespace ~= 118 then -- You need to be registered, but not autoconfirmed, to create non-talk pages other than drafts<br />
return 'user'<br />
else<br />
return '*'<br />
end<br />
end<br />
<br />
setmetatable(p, { __index = function(t, k)<br />
return function(frame)<br />
return t._main(k, frame.args[1])<br />
end<br />
end })<br />
<br />
return p</div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:Module_other&diff=272
Template:Module other
2023-09-09T04:32:46Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div>{{#switch:<br />
<!--If no or empty "demospace" parameter then detect namespace--><br />
{{#if:{{{demospace|}}}<br />
| {{lc: {{{demospace}}} }} <!--Use lower case "demospace"--><br />
| {{#ifeq:{{NAMESPACE}}|{{ns:Module}}<br />
| module<br />
| other<br />
}}<br />
}}<br />
| module = {{{1|}}}<br />
| other<br />
| #default = {{{2|}}}<br />
}}<!--End switch--><noinclude><br />
<br />
{{documentation}}<br />
<!-- Add categories and interwikis to the /doc subpage, not here! --><br />
</noinclude></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:Pp-template&diff=270
Template:Pp-template
2023-09-09T04:32:46Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div><includeonly>{{#switch:{{#invoke:Effective protection level|edit|{{FULLPAGENAME}}}}<br />
|*=[[Category:Pages with incorrect protection templates]]<br />
|autoconfirmed={{#tag:indicator|[[File:Semi-protection-shackle-no-text.svg|20px|link=Project:Protected page|alt=Permanently protected {{module other|module|template}}|This high-risk {{module other|module|template}} is permanently semi-protected to prevent vandalism]]|name="pp-default"}}[[Category:{{module other|Modules subject to page protection|Semi-protected templates}}|{{PAGENAME}}]]<br />
|sysop={{#tag:indicator|[[File:Full-protection-shackle-no-text.svg|20px|link=Project:Protected page|alt=Permanently protected {{module other|module|template}}|This high-risk {{module other|module|template}} is permanently protected to prevent vandalism]]|name="pp-default"}}[[Category:{{module other|Modules subject to page protection|Fully protected templates}}|{{PAGENAME}}]]<br />
}}</includeonly><noinclude><br />
{{Documentation}}<br />
</noinclude></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:Ombox&diff=268
Template:Ombox
2023-09-09T04:32:45Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div><onlyinclude>{{#invoke:Message box|ombox}}</onlyinclude><br />
{{Documentation}}<br />
<!-- Add categories to the /doc subpage and interwikis in Wikidata, not here! --></div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:Flatlist/styles.css&diff=266
Template:Flatlist/styles.css
2023-09-09T04:32:45Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div>/**<br />
* Style for horizontal lists (separator following item).<br />
* @source https://www.mediawiki.org/wiki/Snippets/Horizontal_lists<br />
* @revision 9 (2016-08-10)<br />
* @author [[User:Edokter]]<br />
*/<br />
.hlist dl,<br />
.hlist ol,<br />
.hlist ul {<br />
margin: 0;<br />
padding: 0;<br />
}<br />
<br />
/* Display list items inline */<br />
.hlist dd,<br />
.hlist dt,<br />
.hlist li {<br />
/* don't trust the note that says margin doesn't work with inline<br />
* removing margin: 0 makes dds have margins again */<br />
margin: 0;<br />
display: inline;<br />
}<br />
<br />
/* Display nested lists inline */<br />
/*<br />
We remove .inline since it's not used here.<br />
.hlist.inline,<br />
.hlist.inline dl,<br />
.hlist.inline ol,<br />
.hlist.inline ul,<br />
*/<br />
.hlist dl dl, .hlist dl ol, .hlist dl ul,<br />
.hlist ol dl, .hlist ol ol, .hlist ol ul,<br />
.hlist ul dl, .hlist ul ol, .hlist ul ul {<br />
display: inline;<br />
}<br />
<br />
/* Hide empty list items */<br />
.hlist .mw-empty-li,<br />
.hlist .mw-empty-elt {<br />
display: none;<br />
}<br />
<br />
/* Generate interpuncts */<br />
.hlist dt:after {<br />
content: ": ";<br />
}<br />
<br />
.hlist dd:after,<br />
.hlist li:after {<br />
content: " · ";<br />
font-weight: bold;<br />
}<br />
<br />
.hlist dd:last-child:after,<br />
.hlist dt:last-child:after,<br />
.hlist li:last-child:after {<br />
content: none;<br />
}<br />
<br />
/* Add parentheses around nested lists */<br />
.hlist dd dd:first-child:before, .hlist dd dt:first-child:before, .hlist dd li:first-child:before,<br />
.hlist dt dd:first-child:before, .hlist dt dt:first-child:before, .hlist dt li:first-child:before,<br />
.hlist li dd:first-child:before, .hlist li dt:first-child:before, .hlist li li:first-child:before {<br />
content: " (";<br />
font-weight: normal;<br />
}<br />
<br />
.hlist dd dd:last-child:after, .hlist dd dt:last-child:after, .hlist dd li:last-child:after,<br />
.hlist dt dd:last-child:after, .hlist dt dt:last-child:after, .hlist dt li:last-child:after,<br />
.hlist li dd:last-child:after, .hlist li dt:last-child:after, .hlist li li:last-child:after {<br />
content: ")";<br />
font-weight: normal;<br />
}<br />
<br />
/* Put ordinals in front of ordered list items */<br />
.hlist ol {<br />
counter-reset: listitem;<br />
}<br />
<br />
.hlist ol > li {<br />
counter-increment: listitem;<br />
}<br />
<br />
.hlist ol > li:before {<br />
content: " " counter(listitem) "\a0";<br />
}<br />
<br />
.hlist dd ol > li:first-child:before,<br />
.hlist dt ol > li:first-child:before,<br />
.hlist li ol > li:first-child:before {<br />
content: " (" counter(listitem) "\a0";<br />
}</div>
Ketekh
https://www.tlkmuck.org/index.php?title=Template:Flatlist&diff=264
Template:Flatlist
2023-09-09T04:32:45Z
<p>Ketekh: 1 revision imported</p>
<hr />
<div><onlyinclude><templatestyles src="Template:Flatlist/styles.css"/><div class="hlist {{{class|}}}" {{#if:{{{style|}}}{{{indent|}}}|style="{{#if:{{{indent|}}}|margin-left: {{#expr:{{{indent}}}*1.6}}em;}} {{{style|}}}"}}>{{#if:{{{1|}}}|<br />
{{{1}}}<br />
</div>}}</onlyinclude></div><br />
{{Documentation}}</div>
Ketekh